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<blockquote data-quote="RealAlHazred" data-source="post: 6748692" data-attributes="member: 25818"><p><strong>Originally posted by Hellcow:</strong></p><p></p><p></p><p></p><p>First, the lycanthropic population was largely concentrated in desolate, distant areas like the Towering Woods, far from major centers of civilization. </p><p></p><p>Second, because the lycanthropic population largely took steps to prevent it from being an issue. You're a werewolf. You enjoy preying on innocents. You live near a village. How does turning everyone in that village into a werewolf actually HELP you? It takes away your prey pool and creates more competition for what prey exists; and furthermore, you don't have to have an 18 Intelligence to realize that a wildfire of infection is going to draw unwanted attention. All you have to do to prevent the spread is to make sure that you kill any victim you attack. By and large, such deaths are likely to be blamed on animal attacks, thus keeping your presence a secret. </p><p></p><p>Whether or not the Purge made lycanthropy easier to spread, it certainly filled the lycanthropic population with an unnatural desire to spread it, overriding more rational desires for self-preservation. Essentially, it turned it into a 28 Days Later scenario, when previously it was more akin to most of the older werewolf movies - where the bite of a werewolf can transfer the curse, but where few victims survive attacks and werewolves are all but unknown. </p><p></p><p>Personally, I have always seen wererats as the most likely to engage in a controlled program of infection in order to spread influence through an area, tied to the fact that wererats are also urban creatures; werewolves are more driven by loyalty to their existing pack than by a desire to increase that pack, and werebears tend to be loners. This is reflected in <a href="http://www.goodman-games.com/3001preview.html" target="_blank">The Complete Guide To Wererats</a>, which I wrote for Goodman Games pre-Eberron.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6748692, member: 25818"] [b]Originally posted by Hellcow:[/b] First, the lycanthropic population was largely concentrated in desolate, distant areas like the Towering Woods, far from major centers of civilization. Second, because the lycanthropic population largely took steps to prevent it from being an issue. You're a werewolf. You enjoy preying on innocents. You live near a village. How does turning everyone in that village into a werewolf actually HELP you? It takes away your prey pool and creates more competition for what prey exists; and furthermore, you don't have to have an 18 Intelligence to realize that a wildfire of infection is going to draw unwanted attention. All you have to do to prevent the spread is to make sure that you kill any victim you attack. By and large, such deaths are likely to be blamed on animal attacks, thus keeping your presence a secret. Whether or not the Purge made lycanthropy easier to spread, it certainly filled the lycanthropic population with an unnatural desire to spread it, overriding more rational desires for self-preservation. Essentially, it turned it into a 28 Days Later scenario, when previously it was more akin to most of the older werewolf movies - where the bite of a werewolf can transfer the curse, but where few victims survive attacks and werewolves are all but unknown. Personally, I have always seen wererats as the most likely to engage in a controlled program of infection in order to spread influence through an area, tied to the fact that wererats are also urban creatures; werewolves are more driven by loyalty to their existing pack than by a desire to increase that pack, and werebears tend to be loners. This is reflected in [URL=http://www.goodman-games.com/3001preview.html]The Complete Guide To Wererats[/URL], which I wrote for Goodman Games pre-Eberron. [/QUOTE]
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