Nahat Anoj
First Post
I like themes, I just don't like how there really isn't a meaningful way to make custom themes that are can be incorporated in the Character Builder.
To be fair, there really isn't a meaningful way to make a custom anything in the CB.I like themes, I just don't like how there really isn't a meaningful way to make custom themes that are can be incorporated in the Character Builder.
the drama some are making over this
running around screaming that the power creep sky if falling.
Yes, the themes give you an extra encounter power... but they aren't super-awesome encounter powers. The effects of some of them are pretty darn close to those of at-will powers...
...so... if themes are a huge power creep, then Diletante was the best racial in the game.
Is anyone actually doing that in this thread? If you're directing that at me, I think you'll need to reexamine my posts and keep your snark to yourself. If not, good enough.
Considering we knew about themes six months ago and nobody really did, I can say no they wouldn't have been. Also, Half-Elves have been doing this since 4Es release without major drama, so I'm completely failing to see your point to be honest. Not all races even get universally useful encounter powers or similar.As to the rest, do you honestly believe a person who made a post 6 months ago suggesting that every character get a free at-will power (the agreed upon power level of these thematic encounter powers by the rest of the thread) useable as an encounter power, so long as it fit their character's "theme", wouldn't have been flamed out of existence? Because I firmly believe that they would have.
Where did I say they weren't? My first post specifically starts out saying "The power increase in heroic is noticeable yes" but I stated that it's not such an incredibly dramatic difference. But again, that it makes early heroic parties more powerful is inherently obvious on numerous levels and not what I disputed. The point of the matter was what effect on the entire game did it have. The answer I found was it made early heroic tier games more fun and less grindy. It also meant you didn't waste your first encounter then "at-will" for the rest of an encounter - the extra option at level 1-3 was a good thing.You made some pretty good points, but you're also completely kidding yourself if you think a character with a theme, especially a low-heroic character, is not more powerful than one without.
Funny, I didn't see that at all and I was playing with it. By epic that extra power point isn't significant at all. At heroic that extra power point was very useful and helped a lot - neither was imbalancing in the encounters I used.I mean...the psionic theme just straight up grants you an extra Power Point. That is the definition of power creep.
Yes, but it is limited and not game imbalancing. It's the effect that matters and if it makes the game more fun and doesn't break the game in any manner that is the single most important aspect.When you get something for the cost of nothing, that is power creep.
Because Themes inherently improve the heroic tier - early heroic tier - considerably from my actual play experience. What actual play experience of themes do you have? I mean, they are available right now for anyone to try. Get one of the Dark Sun adventures, make some characters and try themed vs. unthemed characters. See how it compares and what it does to the game at low heroic - where I stand by the fact they have the biggest effect. Then make some level 30 doods and see how they affect the game (minimally from what I could tell).You even said yourself that it "noticeably increases power", so why are we even opposed on the matter?
You can do this, but it's not required and these themes are not breaking anything about 4Es assumptions or similar. It works well, especially when it has the most impact and doesn't break the game at later levels. Also, way to absolutely bone races with encounter powers. So you get 3 encounter powers and then have to choose between a pretty weak racial and (for example) Come and Get It? I can't say I like your idea here very much.You know what'd make a lot more sense to me? If you were still limited to 3 encounter powers maximum.
Your posts sure don't give me that impression to be frank. When they add multiple things on and we get PCs getting 5+ encounters at level 1 from various free things then we have a problem. Themes do not add a problem and are a balanced, interesting addition to the game. Especially when they add more of them so there is a better selection.Nobody ever said it was "huge power creep". Your argument does not make sense in light of that fact.
When you get something for the cost of nothing, that is power creep.
This is a good description of what you're doing and the hyperbole you employ in your posts IMO.
Your posts sure don't give me that impression to be frank.
The point here though is that while themes increase power it's not an out of line increase with the rest of the game.
Yes, at level 1 you're going to feel your themeless characters lack of power compared to someone with a theme. By level 10? 20? 30? The theme is not a major increase anymore and the power gap narrows massively between unthemed and themed characters - which is what I noticed when doing my own little "playtests".
To be honest, I actually feel themes would have been a solid mechanic to have from the very start of 4E to begin with. They fix issues I've had with early heroic 4E for a long time now and disappear over time in their impact to the game.
Ultimately that's the point to me: A boost in early heroic where it is warranted and then not changing the game for the worse at epic tier where we don't need a major power increase.
This right here is the crux (I think) of why anyone is even debating anything here. Aegeri hit on it above.
That's not the definition of power creep to me. To me, for a system change or addition to be defined as power creep it has to be a something that leaves other system bits in the dust. An example of this would be if WotC released a book of new PPs, all of which were decidedly more potent than other PPs already in publication. Suddenly, your existing PPs are obsolete because the new ones are clearly more powerful. Think late lifecycle of 3e and you've got a solid picture of what I see as power creep.
Using this definition, themes are not power creep. They in no way invalidate or make obsolete any aspect of the game. They are a plug in to the system. Just like backgrounds, skill powers, wild talents, and so on.
On the flip side, if your definition of power creep is indeed "getting something for nothing," then it is literally impossible for a game system to not have power creep if it ever releases a product past the first rulebook. Basically, each rulebook provides more options, and these more options definitely are an increase in power, and these options were given over for effectively nothing.
False dichotomy. While more options increase widespread versatility, it's ultimately how many of those options you can have at the same time. Themes increase this number by 25-50% based on level.
I'm assuming this is in reference to only my last paragraph. If that's the case, I see your point.
But I'm still curious if we're operating under similar definitions of power creep in the first place. Do you agree with the rest of what I said?
Power creep is the gradual unbalancing of a game due to successive releases of new content. The phenomenon may be caused by a number of different factors and, in extreme cases, can be damaging to the longevity of the game in which it takes place.
As new expansions or updates are released, new game mechanics or effects are introduced, making it increasingly difficult for older content to remain in balance without changes. Usually, this means new content releases grow successively more powerful while older content becomes relatively underpowered.
Then you need to read more carefully in the future, IMO, because you are doing a very poor job of interpreting my posts, IMO.
There are lots of feats that grant an extra encounter power as well actually, like Vistani Heritage, so getting further encounter powers isn't uncommon or something that can't be done. Similarly, items can also grant further encounter powers of various strengths and so the system already can sustain more encounter powers than you think PCs actually have. Throw a racial power on that and you actually have more encounter powers than you actually think PCs have.Yes, it is out of line with the rest of the game, because there's currently not a single other way to get an additional encounter attack power, no matter how weak it may be. Why do you refuse to acknowledge this?
Thank you for implying that I'm inherently dishonest.So you ran tests at 10, 20, and 30? I'm sure you didn't
By fifth level with a racial encounter power, a PC will have:Better examples would be 5th, 15th, and 25th; and I'm fully confident that you'll still notice that you have 25-50% more encounter powers at those levels.
Much like you implying I'm inherently dishonest? I'm being vicious? Mind is boggled at this point.I would also viciously defend mechanics that fixed my problem
I've run about nine campaigns in 4E and two were in high epic, one to level 25 and one to level 30. I run 3 games for the record. The two I've tried with themes didn't look significantly more powerful - that I would change the way I designed encounters - compared to everything I had done previously. More fun, less swingy and less repeatedly using the same at-wills constantly because you have no choice in the matter.I played 4e 1-21 in a single ongoing campaign.
And yet you oddly dispute that giving a PC a single extra encounter power isn't going to be a significant difference by paragon/epic. Precisely because everyone has a lot of options encounter power wise, including magical items, from certain feats and similar.Given that our average encounter lasted 4 or 5 rounds, and we had enough daily powers to use one in nearly every battle, there was little need for them.
It's really not and you've made absolutely no logical case for this anywhere. Also, I can get 5 encounter powers by level 5 above, so I'm rather confused as to why you think this is exceptional. 5 is in fact completely normal if you have a race with an encounter power.]What this means is, if we had a 5th encounter power that was absolutely better than our at-wills, we probably wouldn't have even used an at-will power at all, and to me that's bad game design.
25% to 50%? More like a lot at heroic (where you don't have much encounters) and minimally at epic. The party I had at epic had around six encounter powers each (Racial + 3 class + Paragon Path + Epic Destiny + Items + Multiclass + Class Features), if I include magical items and racial it was substantially higher. Honestly, do you even include all magical items and other varied options in 4E in this?False dichotomy. While more options increase widespread versatility, it's ultimately how many of those options you can have at the same time. Themes increase this number by 25-50% based on level.