Can someone please explain to me the concept of "themes", as different from "classes"? I am not much of a 4e-guy, so I probably am not on the same plane (pun not intended); but it seems to me that this is a needless complication.
On my other thread, I've suggested that classes could be restructured to allow one "core" class for each "power source." Power sources in general seem to be very unpopular; but I think of them as exactly what is implied. A martial/fighter character whacks monsters with weapons (or his/her body); an arcane/mage character uses ambient magical energy; a divine/cleric character prays to his/her god. I think that is as much "compartmentalization" as I'd like to see.
Nowadays we have to define our characters by power source, role, class, archetype (for Pathfinder), and now theme.. everything has to fit into a multi-dimensional "grid." Does "theme" count as a sub-class? Or can a "theme" stretch across class lines? In AD&D, we used to have sub-classes like paladin, ranger, barbarian and cavalier for fighters; then all of them got raised to the level of a true "class". If we throw "theme" into the mix, how long before each class/role/theme/whatever becomes its own class, and we can have 3 times as many players handbooks?
The concept of a "theme" can and will become as muddled as the concept of "feats." Why can't we simplify and leave the minute details to good roleplaying?
On my other thread, I've suggested that classes could be restructured to allow one "core" class for each "power source." Power sources in general seem to be very unpopular; but I think of them as exactly what is implied. A martial/fighter character whacks monsters with weapons (or his/her body); an arcane/mage character uses ambient magical energy; a divine/cleric character prays to his/her god. I think that is as much "compartmentalization" as I'd like to see.
Nowadays we have to define our characters by power source, role, class, archetype (for Pathfinder), and now theme.. everything has to fit into a multi-dimensional "grid." Does "theme" count as a sub-class? Or can a "theme" stretch across class lines? In AD&D, we used to have sub-classes like paladin, ranger, barbarian and cavalier for fighters; then all of them got raised to the level of a true "class". If we throw "theme" into the mix, how long before each class/role/theme/whatever becomes its own class, and we can have 3 times as many players handbooks?
The concept of a "theme" can and will become as muddled as the concept of "feats." Why can't we simplify and leave the minute details to good roleplaying?