• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Theoretical RPing: 'Action computer game engine' combat resolution.

Fairytale

First Post
The real time aspect may be part of the problem.

It is almost trivial in real time on a game to zip around all over a map in a way that would look pretty "stupid" if it was filmed for a TV show.

In D&D, the party just doesn't move that way.

Hadn't thought of it like that but yes you're probably right. All that strafing, jumping, running away to periodically hack at a pursuing enemy, it does feel, as you say, lacking in verisimilitude.

And a good GM can make a turn based combat feel more like real-time, or at least give it that illusion, by the manner in which they present and relay the actions of the combatants.
 

log in or register to remove this ad

Voidrunner's Codex

Remove ads

Top