No moon. Some effects your players should notice:
Little or no tides, the sea remains always the same level or nearly so. There are solar tides but they are much smaller than the lunar ones. No moon, no tides.
The night would always be very dark, except for the few stars.
No Eclipses. These are portents of great events, but no longer happen.
No months. The lunar cycle provides a quick and easy way to divide the year in to a managable number of parts. You will need to describe another way of doing so. This also prevents lycanthropes and other moon aspected magic from occuring.
There are many cults which worship the moon, you need to replace their moon worship with something else. How do the creatures of the night hunt?
The physics aspects (wobbing poles, day-night cycles, asteroid impacts) are rare and random enough that they players may not notice them during a game. Unless you make it the point of the campaign to do so.
Little or no tides, the sea remains always the same level or nearly so. There are solar tides but they are much smaller than the lunar ones. No moon, no tides.
The night would always be very dark, except for the few stars.
No Eclipses. These are portents of great events, but no longer happen.
No months. The lunar cycle provides a quick and easy way to divide the year in to a managable number of parts. You will need to describe another way of doing so. This also prevents lycanthropes and other moon aspected magic from occuring.
There are many cults which worship the moon, you need to replace their moon worship with something else. How do the creatures of the night hunt?
The physics aspects (wobbing poles, day-night cycles, asteroid impacts) are rare and random enough that they players may not notice them during a game. Unless you make it the point of the campaign to do so.