When I saw the run action in DDXP I shouted for joy.
Running...simply add +2 squares to your speed, and everyone gets combat advantage against you.
My god what a beautiful rule, easy to use, easy to remember, a solid bonus trading off with a solid penalty. What could be more perfect?
And then the final rules....a -5 to attack rolls after a run!!! So run goes from a nice strategic action that had both positive and negatives to being something I will only use to take move actions, because I'm certainly not using any big powers.
Running...simply add +2 squares to your speed, and everyone gets combat advantage against you.
My god what a beautiful rule, easy to use, easy to remember, a solid bonus trading off with a solid penalty. What could be more perfect?
And then the final rules....a -5 to attack rolls after a run!!! So run goes from a nice strategic action that had both positive and negatives to being something I will only use to take move actions, because I'm certainly not using any big powers.