Fifth Element
Legend
And you just quoted him on it. Sheesh.Haha, I saw the "My free mostly-OGC OGL game" part and stopped reading, not knowing what those acronyms were and assuming they weren't related. My bad.
And you just quoted him on it. Sheesh.Haha, I saw the "My free mostly-OGC OGL game" part and stopped reading, not knowing what those acronyms were and assuming they weren't related. My bad.
Now this is what pissed me off about classes from the beginning. They're frikkin' job descriptions! I've had a half dozen different job types in my life, why can't my character? Why can't Elves be Cleric/Thieves? Aren't there any Gods of Theft/Mischief around? If so, why not? Etc., etc., etc. Not that I wouldn't play in your world, but I would grumble...HUMANS: Any one class; humans other than paladins, monks, and bards can become dual-classed.
ELVES: Fighter, ranger, cleric, thief, or mage. Elves can be multi-classed with any combination of two or three classes that does not incorporate both cleric and thief, hence: F/C, F/T, F/M, M/T, M/C, F/T/M, and F/C/M (F = fighter *or* ranger).
DWARVES: Fighter, cleric, thief, assassin, or necromancer (to give dwarves a potentially creepy edge). Dwarves can multi-class as F/C or F/T (T = thief *or* assassin).
GNOMES: Fighter, cleric, thief, assassin, or illusionist. Gnomes can multi-class any two of their classes together (except, of course, that thief and assassin are in the same group and can't be combined).
CENTAURS: Fighter, ranger, druid, bard, or mage. Centaurs can multiclass F/D, F/M, or F/D/M (as with elves, ranger can substitute for fighter in these combinations, assuming some relaxed alignment restrictions that allow for good druids, thus making ranger/druid a legal combination).
Now this is what pissed me off about classes from the beginning. They're frikkin' job descriptions! I've had a half dozen different job types in my life, why can't my character? Why can't Elves be Cleric/Thieves? Aren't there any Gods of Theft/Mischief around? If so, why not? Etc., etc., etc. Not that I wouldn't play in your world, but I would grumble...
While I'm finding that a lack of randomness is causing me dissatisfaction with "modern" gaming, this is one bit of randomness that I do not miss in the slightest. I have a heightened sense of fairness, and rolled stats are so unfair it's not even funny. I've been at the receiving end of the unfairness of rolled stats, whereby my PC had crappy stats while another PC or two had really awesome stats. It's not fun. At all.I like random stats, especially hard core random stats, because an STR 18 is something "special" that you definitely don't see all the time.
Oh, but that's one of my favorite parts! Only gnomes in AD&D could be cleric/thieves, which really says something about gnomish religion, don't you think? It's precisely the little details like this that make me nostalgic for the (not really but seemingly) arbitrary 1e and 2e class system.
I have a heightened sense of fairness, and rolled stats are so unfair it's not even funny. I've been at the receiving end of the unfairness of rolled stats, whereby my PC had crappy stats while another PC or two had really awesome stats. It's not fun. At all.
While I just use straight point buy these days...
I don't need dice to build my character for me. We don't determine race randomly, or class, or name, or gender, or background. Why are stats the exception? Why can you choose to be a dwarf but you can't choose whether you're strong or not?Random roll, ending in high, medium, or low, can be real roleplaying character builders.
It is? Holy crow, I'm doing it wrong then!Today D&D is just about dungeon crawling, min/maxing, and grabbing phat loot -
Wow. I find that games with random generation lend themselves to more character than less. With a point buy system, people always have the best fighter that they can have, the best mage, the best thief, and so on.
Man, you roll random, especially hard-core random stats where there is no arrangement to taste (like the base chargen system in 1E), and you have to discover the character.
I usually find these to be the strongest, most interesting characters because the player, who originaly thought he'd play a fighter, is not figuring why life turn a right turn for his toon, sending him down the path of being a cleric.
I like random stats, especially hard core random stats, because an STR 18 is something "special" that you definitely don't see all the time.
And, in my past games, some of the neatest characters were those with low stats in certain areas that the player embraced and characterized for his toon. I understand that the reason Raistlin, in the Dragonlance novels, talks with a raspy voice and drinks potions all came about with a random roll, making the playtested Raistlin have a low CON. So, the original playtester of Raistlin (I forgot who it was, but a "name" at TSR) actually built a strong, memorable character trait because of a low or mediocre CON throw.
You don't usually get that kind of thing when players use point-buy or have chargen system where all their stats are "decent-to-high", and the guy is a hero from every angle you look at him.
Because I don't enjoy it. It's not necessarily the idea of needing to have good stats, it's more the idea that someone else might have better stats than me. And it's not even necessarily the stats themselves, it's more the effect that having good or bad stats can have. When the lucky PC continually succeeds at his tasks more often than the unlucky PC, that's just not fun. I'd prefer all PCs to be created equal. Randomness can be factored in in other ways.Why not?
So do I. But I like to be in control of how that character is created. I can see the appeal of creating a "completely random" character, rather than trying to build a character according to a predetermined concept, but I don't like the idea that certain aspects of a character may be chosen (race, class, gender, etc) while others are random.When I play, I play a character.
That's fine. Different people have different tastes. I'm not knocking yours.That's where I get my enjoyment. I don't have to be the "hero" all the time--or, I'm in the "hero" in spite of my character's stats.
For you, maybe, but not for me. Again, though, it's not necessarily the low stats themselves. It's the unfairness that some PCs are "better" than others because of the random generation.Low stats on a character can be quite fun.
Definitely.Oooo, yeah, you and me are on two different sides of the spectrum.
I would love to try Traveller sometime. A friend of mine gave me his old rulebook. I don't know which edition it is, but it's pre-d20. I don't know anyone else who'd want to play it though.EDIT: Man, I love the old Classic Traveller character generation method.
I miss a lot of the old 2e-era art too. Not the hideous stuff from the Monster Manual, but the more evocative stuff by Larry Elmore and his contemporaries. They really knew how to set a scene and give it context. They knew how to paint a picture that made you feel like you could step inside and be in that fantasy world. These days, we mostly just get character sketches that are devoid of any context or half-baked digital art that just doesn't look "real" enough that you could "step inside".The most blatant thing I loved was the art.
This.I don't need dice to build my character for me. We don't determine race randomly, or class, or name, or gender, or background. Why are stats the exception? Why can you choose to be a dwarf but you can't choose whether you're strong or not?
That's how I look at it now. Lots of people love random stats, but there's an argument against them.