After a quick read through of the PHB, I had a couple of 'holy crap' moments from the possibly-overpowered-department:
- Wolf Totem Spirit Barbarians grant advantage to the melee attacks of all friends within 5' of them [starts at 3rd level]
- Paladin's Aura of Protection grants them, and any friendly within 10', a bonus to all saves equal to their Cha mod [starts at 6th level]
Within the realm of Bounded Accuracy these features are huge..! The Wolf effectively grants a +5 to all attacks, and any Paladin worth his salt is granting at least a +2 to all saves. I will make every effort to run the Game as written first to actually see the ramifications, but man, things like this make me reflexively grab my nerf bat...
- Wolf Totem Spirit Barbarians grant advantage to the melee attacks of all friends within 5' of them [starts at 3rd level]
- Paladin's Aura of Protection grants them, and any friendly within 10', a bonus to all saves equal to their Cha mod [starts at 6th level]
Within the realm of Bounded Accuracy these features are huge..! The Wolf effectively grants a +5 to all attacks, and any Paladin worth his salt is granting at least a +2 to all saves. I will make every effort to run the Game as written first to actually see the ramifications, but man, things like this make me reflexively grab my nerf bat...