Obryn
Hero
Compared to full spellcasters, I'm not seeing an immediate problem.After a quick read through of the PHB, I had a couple of 'holy crap' moments from the possibly-overpowered-department:
- Wolf Totem Spirit Barbarians grant advantage to the melee attacks of all friends within 5' of them [starts at 3rd level]
- Paladin's Aura of Protection grants them, and any friendly within 10', a bonus to all saves equal to their Cha mod [starts at 6th level]
Within the realm of Bounded Accuracy these features are huge..! The Wolf effectively grants a +5 to all attacks, and any Paladin worth his salt is granting at least a +2 to all saves. I will make every effort to run the Game as written first to actually see the ramifications, but man, things like this make me reflexively grab my nerf bat...
I'd say this is probably the right benchmark, honestly.