Walking Paradox
First Post
What are some of the things that you don't think of when you are generating a character or writing an adventure, but wish you had by the time you start playing or running it?
For me, in characters, there isn't all that much, since I've played GURPS so much. Basically, I am used to being forced to iron out every detail that my character could possibly have, since there is a points incentive. Other games don't have this though and I know other people will have their thoughts.
For adventures, I rarely bother with generic NPCs or with things like the weather and I often find myself wishing that I had some kind of generic NPCs nearby or a random weather generator.
For me, in characters, there isn't all that much, since I've played GURPS so much. Basically, I am used to being forced to iron out every detail that my character could possibly have, since there is a points incentive. Other games don't have this though and I know other people will have their thoughts.
For adventures, I rarely bother with generic NPCs or with things like the weather and I often find myself wishing that I had some kind of generic NPCs nearby or a random weather generator.