Christian Walker
First Post
Jeph said:
Long live teh clawing crabe.
Jeph said:
Dude, have you actually played that baby? It looks frikkin hilarious. I'm thinking I have to try and run it at the next gameday, and bring back a story hour in my best L337 5p33|<.Jeph said:
Joshua Dyal said:
Dude, have you actually played that baby? It looks frikkin hilarious. I'm thinking I have to try and run it at the next gameday, and bring back a story hour in my best L337 5p33|<.
That's why "crunch" is such a waste of space. Rules-speak is simply a code so that gamer-geeks (like us) can sit and read something cryptic and know exactly what it means and how it applies to their games if at all (not like it really matters). It makes us feel special (at best). But the stuff that really turns my crank are the creative ideas (the "fluff") that actually emerge in SOME products (pathetically few, might I add).
Corinth said:This is a people problem, not a product problem.