thuter
Explorer
Berserkers get two Developed Talents that deal with opposite survival aspects. The Path of Scorching Summers deals with hot weather and thirst, whereas the Path of Lean Winters deals with cold weather and hunger.
The Berserker's Developed Talent Path of Scorching Summers has the following effect:
It mentions hot weather gear, but this item does not exist in the Adventurer's Guide (cold weather gear and marshland gear do, though), nor does it in O5E. If we are to assume it is the equivalent of cold weather gear, but for hot weather, we stumble upon some interesting differences. First: cold weather gear makes you automatically succeed saving throws against effects caused by an environment of extreme cold, while the Developed Talent only grants advantage on such saves even though it mentions 'as though you were wearing'. Even more interesting is that the Path of Lean Winters (which gives the effect of cold weather gear), has this same difference:
This strikes me as odd. Why is 'as though you were wearing cold/hot weather gear' not actually describing the effect of that gear, and why would it be a worse version of it?
The second part of this Developed Talent talks about advantage on saving throws made to resist the effects of thirst. Not only are the effects of thirst nowhere mentioned in the Adventurer's Guide, it only talks about it in terms of supply, but even considering Exhaustion as a result of not consuming supply, there are no saving throws connected to it at all. Not consuming supply (which in A5E is the simplified term for food and water), leads to a level of exhaustion, no save involved. In fact, Path of Lean Winters' effect that lets you
Which would include water. So what was the idea with this talent and thirst? Did the rules on survival change throughout development?
The Berserker's Developed Talent Path of Scorching Summers has the following effect:
By emulating the beasts of the desert you are above the concerns of heat and thirst. You gain advantage on saving throws made to resist the effects of hot weather as though you were wearing hot weather gear, but without the disadvantages in cold weather. You also gain advantage on saving throws made to resist the effects of thirst.
It mentions hot weather gear, but this item does not exist in the Adventurer's Guide (cold weather gear and marshland gear do, though), nor does it in O5E. If we are to assume it is the equivalent of cold weather gear, but for hot weather, we stumble upon some interesting differences. First: cold weather gear makes you automatically succeed saving throws against effects caused by an environment of extreme cold, while the Developed Talent only grants advantage on such saves even though it mentions 'as though you were wearing'. Even more interesting is that the Path of Lean Winters (which gives the effect of cold weather gear), has this same difference:
You gain advantage on saving throws made to resist the effects of cold weather as though you were wearing cold weather gear (...)
This strikes me as odd. Why is 'as though you were wearing cold/hot weather gear' not actually describing the effect of that gear, and why would it be a worse version of it?
The second part of this Developed Talent talks about advantage on saving throws made to resist the effects of thirst. Not only are the effects of thirst nowhere mentioned in the Adventurer's Guide, it only talks about it in terms of supply, but even considering Exhaustion as a result of not consuming supply, there are no saving throws connected to it at all. Not consuming supply (which in A5E is the simplified term for food and water), leads to a level of exhaustion, no save involved. In fact, Path of Lean Winters' effect that lets you
Which would include water. So what was the idea with this talent and thirst? Did the rules on survival change throughout development?
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