doctorhook
Legend
That's a really cool idea, cmbarona. If you come up with some numbers, don't hesitate to post them.Honestly, I think WotC severely overlooked the remarkable flexibility of their disease track mechanic. I would set up hunger, thirst, and suffocation in a similar manner, with eating, drinking, and taking a breath "instant cures." As for actual numbers, I'm not quite sure yet.
The main reason I suggest that PCs are better than the average Joe is because this is a fundamental concession of D&D. (4E in particular.) However, I can see you have a point; in a survival mechanic, a PC lasts longer than average Joe by virtue of his above average ability scores, skills, feats, powers, and equipment, (all advantages that PCs have over "regular" folk), and not because the survival mechanic is inherently skewed to the PCs favour.I'd be happy with just the replacement of the "after 3 weeks", "after 3 days", and "after 3 minutes" parts to something more realistic - a lot shorter. It's not like you instantly expire after those time limits are up, you just start losing healing surges.
I disagree with the sentiment that heroes should automatically be better than "average Joe", just because they're player characters. What about the level 1 guy with 8s in all his physical stats? He should be worse at physical stuff than "average Joe", including everything on this list. As he gains levels, his skills will increase to make him better than "average Joe", but he shouldn't just be handed stuff because he's a PC. (in this regard, in my opinion)
I think the main reason is that when a DM buys D&D books, he does so under the assumption that the rules he'll need are in them. Lots of DMs haven't got time to create their own rules subsystems. More importantly, even in games where survival isn't the primary theme of the campaign, survival situations still happen. For example, the Rogue gets imprisoned in the Baron's dungeon, where they don't feed her; the Fighter gets pulled into the water by a tentacle, then sinks like a stone thanks to his armor, beginning to drown; the Wizard accidentally teleports himself into a barren wasteland, dozens of miles from the magical citadel he was aiming for, without food, water, or the reagents to teleport away.Personally I think the space used for these rules is totally wasted; for games where supplies and survival is going to be an issue the DM will likely research the issues a bit more closely and come up with a ruleset which suits their game. For games where basic survival is not going to be an issue then the rules just won't be used. Waste of space; flesh out other rules or give us some other crunchy goodness. Sorry, that's probably not all that helpful, but I am left wondering "why?"
Survival happens; there's gotta be some rules.
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