Erechel
Explorer
10. Ceremony spell (XG 151): Ugh. I hated the UA version of this, and it’s still bad:
a. Atonement: how can one be willing about alignment change? Alignment isn’t fixed unless it’s a magical effect, and there are no restrictions on classes and alignment. If it’s to counteract a magical effect, the player may be willing, but the character by definition isn’t. Unless this is now the only way that a character can change alignment, in which case we can convert savages and CE goblins can be made NG. In which case it’s awesome.
b. Coming of Age and Dedication can only give their benefits to a creature once (ever). Who wants to track this nonsense? Do high-level characters save this until just before they bight the Ancient Red Dragon, and suddenly decide to get confirmed before the fight?
c. Wedding. That is, unless they get married to each other. In a world with Raise Dead spells, the “to death do us part” nonsense implicit in the now-undefined term of “widowed” (in addition to being completely out of step with the 20th century, let alone the 21st) suggests that divorces typically involve fights to the death, so that characters are free to re-marry. And the benefit is to help Armor Class? Yep, that’s why I got married. So my wife and I could do better on the tag-team gladiator pits for the first half of our honeymoon.
I couldn't agree less if I had to. Ceremony is perhaps my favourite Clerical spell in the entire game, if not just the best spell, period. Just because it mades sense for a cleric to bestow a bless over significative moments in people's lives. Coming of Age is a really easy one to adjudicate: you become an adult, then you are blessed for a day. I could easily see it used in a character's 18 birthday. Also, religious marriage is at odds with divorce, and thematically mades sense because "until death do us part". Obviously, this is a measure to prevent abuse (it is a fairly powerful buff that doesn't require concentration, and it's a first level spell). Atonement could be big, specially for paladins, and even mades sense as a confession type rite: you don't forgive a sin (IE, cast this spell), unless the character atones in some way. Overall, Ceremony is a catholic-type spell, and mades sense as it is basically what a priest does, instead of firing lasers from the hands (Guiding Bolt, Sacred Flame).