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This One Goes to . . . Ten [Merged four Oct 29 Playtest Package announcement threads]
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<blockquote data-quote="Li Shenron" data-source="post: 6038012" data-attributes="member: 1465"><p>Wait until you see multiclassing rules. Then you'll find out that you have split the classes in two groups: those who use the shared system of expertise dice, and those who don't. Then we'll have again weird features of multiclassing as in 3e, where stacking levels of martial classes worked great, but multiclassing spellcasters didn't work at all.</p><p></p><p>I'm not a huge fan of multiclassing myself, but it will be in the core game anyway. If they want to laid the foundation of classes right for multiclassing to work fairly and consistently, they have to make sure that shared mechanics are really shared by ALL classes, and non-shared mechanics are really not shared by any 2 of them.</p><p></p><p>At which point you might argue that expertise dice should be used for ALL classes, for combat, skills and spellcasting too. This would work, but IMHO unfortunately it will be such a major mechanic that it would move D&D very far away from what I expect it to play.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6038012, member: 1465"] Wait until you see multiclassing rules. Then you'll find out that you have split the classes in two groups: those who use the shared system of expertise dice, and those who don't. Then we'll have again weird features of multiclassing as in 3e, where stacking levels of martial classes worked great, but multiclassing spellcasters didn't work at all. I'm not a huge fan of multiclassing myself, but it will be in the core game anyway. If they want to laid the foundation of classes right for multiclassing to work fairly and consistently, they have to make sure that shared mechanics are really shared by ALL classes, and non-shared mechanics are really not shared by any 2 of them. At which point you might argue that expertise dice should be used for ALL classes, for combat, skills and spellcasting too. This would work, but IMHO unfortunately it will be such a major mechanic that it would move D&D very far away from what I expect it to play. [/QUOTE]
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