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This One Goes to . . . Ten [Merged four Oct 29 Playtest Package announcement threads]
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<blockquote data-quote="Ultimatecalibur" data-source="post: 6038357" data-attributes="member: 59539"><p>Domains: </p><p>Lifegiver - cure minor wounds and resistance don't expend if prepared; +2+spell level to damage healed by domain spells</p><p>Lightbringer - 2+spell level damage burst when casting a domain spell; cure minor wounds, light and lance of faith don't expend if prepared</p><p>Protector - +2 bonus to initiative to you and creatures of your choice; cure minor wounds and resistance don't expend if prepared</p><p>Trickster - trained in Bluff, Disguise or Sneak; proficient in finesse weapons and simple and martial ranged weapons; once per 10 minutes you can turn invisible for 1 round; minor illusion is a 0-level spell and you don't expend it if prepared</p><p>Warbringer - proficient in martial and heavy weapons; cure minor wounds and resistance don't expend if prepared</p><p></p><p>Traditions</p><p>Academic - additional slot of highest spell level, 0-level spells are at-will</p><p>Battle Magic - Thunderwave as signature; burning hands, mage armor and shocking grasp at-will; aoe spells can avoid causing initial damage to up to 1+spell level targets</p><p>Illusionist - color spray as signature; mage hand, minor illusion, and shocking grasp at-will; can use 2 choice of minor illusion at same time; illusions have +2 DC</p></blockquote><p></p>
[QUOTE="Ultimatecalibur, post: 6038357, member: 59539"] Domains: Lifegiver - cure minor wounds and resistance don't expend if prepared; +2+spell level to damage healed by domain spells Lightbringer - 2+spell level damage burst when casting a domain spell; cure minor wounds, light and lance of faith don't expend if prepared Protector - +2 bonus to initiative to you and creatures of your choice; cure minor wounds and resistance don't expend if prepared Trickster - trained in Bluff, Disguise or Sneak; proficient in finesse weapons and simple and martial ranged weapons; once per 10 minutes you can turn invisible for 1 round; minor illusion is a 0-level spell and you don't expend it if prepared Warbringer - proficient in martial and heavy weapons; cure minor wounds and resistance don't expend if prepared Traditions Academic - additional slot of highest spell level, 0-level spells are at-will Battle Magic - Thunderwave as signature; burning hands, mage armor and shocking grasp at-will; aoe spells can avoid causing initial damage to up to 1+spell level targets Illusionist - color spray as signature; mage hand, minor illusion, and shocking grasp at-will; can use 2 choice of minor illusion at same time; illusions have +2 DC [/QUOTE]
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