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This One Goes to . . . Ten [Merged four Oct 29 Playtest Package announcement threads]
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<blockquote data-quote="Manbearcat" data-source="post: 6038587" data-attributes="member: 6696971"><p>A few other quick tidbits from a very brief reading:</p><p></p><p>- Love the approach of Combat Expertise as a unified mechanic to express martial schemes/styles. While I am less than moved toward excitement for the potency of several of the maneuvers, I'm quite happy with the current iteration of the Rogue.</p><p></p><p>- Beyond the Stealth vs Listen/Spot incoherence issue that I have above, I do not like the new Skill list. Several marginal, narrow corner case skills that I would have hoped would have been rolled together for broad application. This has implications beyond the Skill system. However, I am very happy that Persuade is in.</p><p></p><p>- Wizards higher level spells (a la Cone of Cold) have paltry damage (Wizard damage was never a problem) while having zero rider control effects attached (a la no slow, no immobilize, knocked prone, etc).</p><p></p><p>- Very much like Arcane Traditions as the Specialist Wizard scheme. This has lots and lots of legs as both a splatbook moneymaker and to diversify the class.</p><p></p><p>- Ugh, open-ended Divination that does not interface with any resolution mechanics. Not happy. At all. Haste is likely far too powerful for a level 3 spell (Action Economy + 2 AC bonus in a bounded accuracy system and double speed? Yikes). Plenty more annoyances. All in all, not happy with the format or mechanics of spells. Shield is good. Mage Armor is good. Magic Missile is good.</p><p></p><p>- Concentration mechanics far, far, far too fiddly for the payoff.</p><p></p><p>- Elves still don't get Finesse with Longswords (a slight, dextrous race builds its cultural martial arts off of a Strength based weapon? No. If they just let them Finesse Longswords they would accomplish the "one die larger" bonus - d6 Rapier to d8 Longsword - and allow them to use Dex. As is, all elves should just eschew Longswords for Rapiers.). Training in Listen and Spot instead of advantage. Better. </p><p></p><p>- Dwarves now have advantage on poison saves rather than immunity. Good deal.</p><p></p><p>- Humans are still awful. Uninteresting and overpowered.</p><p></p><p>- The "Toughness" line of Feats are absurdly powerful (especially the 9th level - DR 1 versus melee...in mass combat this would be ridiculous) at first glance.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6038587, member: 6696971"] A few other quick tidbits from a very brief reading: - Love the approach of Combat Expertise as a unified mechanic to express martial schemes/styles. While I am less than moved toward excitement for the potency of several of the maneuvers, I'm quite happy with the current iteration of the Rogue. - Beyond the Stealth vs Listen/Spot incoherence issue that I have above, I do not like the new Skill list. Several marginal, narrow corner case skills that I would have hoped would have been rolled together for broad application. This has implications beyond the Skill system. However, I am very happy that Persuade is in. - Wizards higher level spells (a la Cone of Cold) have paltry damage (Wizard damage was never a problem) while having zero rider control effects attached (a la no slow, no immobilize, knocked prone, etc). - Very much like Arcane Traditions as the Specialist Wizard scheme. This has lots and lots of legs as both a splatbook moneymaker and to diversify the class. - Ugh, open-ended Divination that does not interface with any resolution mechanics. Not happy. At all. Haste is likely far too powerful for a level 3 spell (Action Economy + 2 AC bonus in a bounded accuracy system and double speed? Yikes). Plenty more annoyances. All in all, not happy with the format or mechanics of spells. Shield is good. Mage Armor is good. Magic Missile is good. - Concentration mechanics far, far, far too fiddly for the payoff. - Elves still don't get Finesse with Longswords (a slight, dextrous race builds its cultural martial arts off of a Strength based weapon? No. If they just let them Finesse Longswords they would accomplish the "one die larger" bonus - d6 Rapier to d8 Longsword - and allow them to use Dex. As is, all elves should just eschew Longswords for Rapiers.). Training in Listen and Spot instead of advantage. Better. - Dwarves now have advantage on poison saves rather than immunity. Good deal. - Humans are still awful. Uninteresting and overpowered. - The "Toughness" line of Feats are absurdly powerful (especially the 9th level - DR 1 versus melee...in mass combat this would be ridiculous) at first glance. [/QUOTE]
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