I a bit worried on where the game goes and this L&L didn't reassured me.
There are some things that i liked, some that i didn't and some things that i have to wait and see how they are implemented.
The thing that worries me most is that as the game goes is that my prefered style of game isn't gonna be supported. My prefered style is a low magic gritty game. Having already played the test this kind of game isn't supported. The feeling that i got when I played the game is of a super heroic game. All the things were too easy for them. The foes were easy, the skills were easy and the healing was too much and not "realistic" (for my fantasy standards ofc). The magic traditions also as they are gonna be, but probably they will be useless to me. Mearls has previously said that old styled vancian sytstem is gonna supported with the traditions but after this L&L i am wondering how it will come since having encounter and at will spells will not make the magic feel more unique for my game. [MENTION=2067]Kamikaze Midget[/MENTION] in a previous post had presented perfect the feeling of the magic that i like
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The funny thing is one of my best things that i liked in the playtest, the sorceror (along with warlock), is gonna change dramaticaly. I don't know if it will be for good or for bad but if they take from you an element that you like then you get pissed of.
Turning to the positive things of the article, i like the mentioned changes of cleric although i hadn't any problem with the class in the playtest. Also i am glad that they decided to remove the autosuccess of the rogue.
I noted that a constant complain of my gaming group isn't adressed. They wanted to be able to get more skills as they level up. Mearls did not say a word about that.
Although I like many things of the 5e like backgrounds and specialties the game as it stands now doesn't support my style. 3e did better job on that although it is far from a perfect system.
I am waiting...