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<blockquote data-quote="Dark Rabbit" data-source="post: 9040901" data-attributes="member: 7041686"><p>Thorgal – Downtime mechanics</p><p><img src="https://static.xx.fbcdn.net/images/emoji.php/v9/t15/1.5/16/2139.png" alt="ℹ" class="fr-fic fr-dii fr-draggable " style="" /> One of Thorgal’s key motivations is his family: wife Aaricia, son Jolan and daughter Louve. No matter how many times cruel gods thwart his plans, forcing him to wander across foreign lands, the desire to come back home — wherever that would be — and be reunited with his loved ones gives him the strength to fight against his destiny.</p><p><img src="https://static.xx.fbcdn.net/images/emoji.php/v9/t15/1.5/16/2139.png" alt="ℹ" class="fr-fic fr-dii fr-draggable " style="" /> In Thorgal: The Roleplaying Game, we provide you with mechanics allowing you to create your own ‘home.’ It could be a village, a keep, a ship, or any other place where you live among your own people, building a community together. What is more, one of those people could become your Soulmate, that is someone with whom your character can forge a special bond. For the purposes of this description, we are going to use the general term ‘settlement.’ This stage in the game, called Downtime, immediately follows your party’s return from an expedition.</p><p><img src="https://static.xx.fbcdn.net/images/emoji.php/v9/t15/1.5/16/2139.png" alt="ℹ" class="fr-fic fr-dii fr-draggable " style="" /> Each settlement is described with the use of the following 4 stats, or numerical values: Defense, Prosperity, Fortitude and Stability, corresponding to different aspects of the residents’ life and their struggle for survival. The stats can be increased by spending treasures, received as prizes for successfully completed tasks. Treasures are an abstract measure of wealth and their amount depends on actions and decisions taken in the course of an expedition.</p><p><img src="https://static.xx.fbcdn.net/images/emoji.php/v9/t15/1.5/16/2139.png" alt="ℹ" class="fr-fic fr-dii fr-draggable " style="" /> Upon returning to the settlement, we check what has happened to it during our absence - it can be nothing, and it can happen that it will be a target of an attack. The aforementioned stats are used to perform checks determining whether the settlement has successfully stood against the odds. If it’s a failure, the Stability is decreased by 1 (the starting value of 5). When it reaches 0, something bad happens to the settlement. If the check is a success, the Stability is increased by 1, to the max value of 10 (when the settlement reaches the level of prosperity).</p><p><img src="https://static.xx.fbcdn.net/images/emoji.php/v9/t15/1.5/16/2139.png" alt="ℹ" class="fr-fic fr-dii fr-draggable " style="" /> As has been already mentioned before, you can either use the collected treasures to develop your settlement or – following the example of Kriss de Valnor – invest in yourself, for example by way of improving your equipment. The same applies to Experience Points. You can spend them to increase either your skills or the level of Bond with your Soulmate (provided that you have one). The higher the Bond level, the greater your character’s determination to return home safely and be reunited with his or her Soulmate – which is also reflected by the game mechanics and special bonuses the character is given.</p><p><img src="https://i.imgur.com/YKN2NJ1.jpeg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Dark Rabbit, post: 9040901, member: 7041686"] Thorgal – Downtime mechanics [IMG alt="ℹ"]https://static.xx.fbcdn.net/images/emoji.php/v9/t15/1.5/16/2139.png[/IMG] One of Thorgal’s key motivations is his family: wife Aaricia, son Jolan and daughter Louve. No matter how many times cruel gods thwart his plans, forcing him to wander across foreign lands, the desire to come back home — wherever that would be — and be reunited with his loved ones gives him the strength to fight against his destiny. [IMG alt="ℹ"]https://static.xx.fbcdn.net/images/emoji.php/v9/t15/1.5/16/2139.png[/IMG] In Thorgal: The Roleplaying Game, we provide you with mechanics allowing you to create your own ‘home.’ It could be a village, a keep, a ship, or any other place where you live among your own people, building a community together. What is more, one of those people could become your Soulmate, that is someone with whom your character can forge a special bond. For the purposes of this description, we are going to use the general term ‘settlement.’ This stage in the game, called Downtime, immediately follows your party’s return from an expedition. [IMG alt="ℹ"]https://static.xx.fbcdn.net/images/emoji.php/v9/t15/1.5/16/2139.png[/IMG] Each settlement is described with the use of the following 4 stats, or numerical values: Defense, Prosperity, Fortitude and Stability, corresponding to different aspects of the residents’ life and their struggle for survival. The stats can be increased by spending treasures, received as prizes for successfully completed tasks. Treasures are an abstract measure of wealth and their amount depends on actions and decisions taken in the course of an expedition. [IMG alt="ℹ"]https://static.xx.fbcdn.net/images/emoji.php/v9/t15/1.5/16/2139.png[/IMG] Upon returning to the settlement, we check what has happened to it during our absence - it can be nothing, and it can happen that it will be a target of an attack. The aforementioned stats are used to perform checks determining whether the settlement has successfully stood against the odds. If it’s a failure, the Stability is decreased by 1 (the starting value of 5). When it reaches 0, something bad happens to the settlement. If the check is a success, the Stability is increased by 1, to the max value of 10 (when the settlement reaches the level of prosperity). [IMG alt="ℹ"]https://static.xx.fbcdn.net/images/emoji.php/v9/t15/1.5/16/2139.png[/IMG] As has been already mentioned before, you can either use the collected treasures to develop your settlement or – following the example of Kriss de Valnor – invest in yourself, for example by way of improving your equipment. The same applies to Experience Points. You can spend them to increase either your skills or the level of Bond with your Soulmate (provided that you have one). The higher the Bond level, the greater your character’s determination to return home safely and be reunited with his or her Soulmate – which is also reflected by the game mechanics and special bonuses the character is given. [IMG]https://i.imgur.com/YKN2NJ1.jpeg[/IMG] [/QUOTE]
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