Abstraction
First Post
So, the new edition will definitely have something called "siloing" for magic casters. The idea being that a wizard, for example, would have groups of spells and spell-like abilities that he memorizes for at the beginning of the day and must follow whatever restrictions each of his "silos" places on spells available to fill them. I assume that sorceror would be similar, but fill the silos at will from his very limited number of spells or spell-like abilities known.
What do you think the odds are that ALL classes will have silo abilities? Fighter abilities that you pick this day, but then swap for something else tomorrow? We already know (at least I think we know) that all classes will have at-will, per-encounter and per-day abilities.
One model I'd like to see is that a standard wizard has 3 silos: offensive, defensive and utility. A first-level wizard would fill each silo with 1 spell. Each spell gives three types of uses, an at-will, a per-encounter and a per-day. If you expend the per-encounter, you cannot use the spell at all (even the at-will use) for the rest of the encounter. Similarly, if you expend the per-day, the spell is completely expended.
An example could be a fire spell that allows you to do a touch attack for 1d3 fire damage at will, or a ranged touch attack for 1d4/2 levels per-encounter, or an area-effect for 1d4/2 levels per day.
I would also like it if a wizard could "specialize" by swapping his silos as character creation. So I could have a war wizard with 2 offensive silos, 1 defensive, no utility. Or perhaps a crazy-mad destructo wizard with just 3 offensive silos.
What do you think? Likely?
What do you think the odds are that ALL classes will have silo abilities? Fighter abilities that you pick this day, but then swap for something else tomorrow? We already know (at least I think we know) that all classes will have at-will, per-encounter and per-day abilities.
One model I'd like to see is that a standard wizard has 3 silos: offensive, defensive and utility. A first-level wizard would fill each silo with 1 spell. Each spell gives three types of uses, an at-will, a per-encounter and a per-day. If you expend the per-encounter, you cannot use the spell at all (even the at-will use) for the rest of the encounter. Similarly, if you expend the per-day, the spell is completely expended.
An example could be a fire spell that allows you to do a touch attack for 1d3 fire damage at will, or a ranged touch attack for 1d4/2 levels per-encounter, or an area-effect for 1d4/2 levels per day.
I would also like it if a wizard could "specialize" by swapping his silos as character creation. So I could have a war wizard with 2 offensive silos, 1 defensive, no utility. Or perhaps a crazy-mad destructo wizard with just 3 offensive silos.
What do you think? Likely?