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Thoughts/advice/ideas on my potential Barbarian Shaman build
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<blockquote data-quote="Coyote81" data-source="post: 6846304" data-attributes="member: 6804206"><p>So currently my Barbarian shaman build is going along these lines:</p><p>Stats 16/13/14/13/10/8 V-Human Ritual Caster (Find Familiar/Identify) </p><p>Totem Barbarian 6: Wolf totem ->Eagle totem (Great Weapon Master)</p><p>Rune Scribe 5:Rune order depends on what my DM decides, but he is going to work with me on this class idea</p><p></p><p>From here I decided I want to go more shaman. Thus I need more spell slots and perhaps "magic"</p><p></p><p>So my idea is to go the int-less wizard route</p><p>Divination Wizard 6 - This gives me those nice portent d20's that I can make use of even while raging, the level 6 ability lets me use several out of combat divination spells and still regain precious spell slots for use with my runes.</p><p>Spells:</p><p>4 cantrips - Gust, light, Shape Water, Mold Earth</p><p>4 1st level - detect magic, Shield, alarm, sleep</p><p>3 2nd level - find traps, see invisability, Misty Step</p><p>3 3rd level - Tongues, Clairvoyance, Leomund's Tiny Hut</p><p></p><p></p><p>Does anyone have a better idea where to pick up more spell slots for use with rune magic? Something that also gives me other benefits?</p></blockquote><p></p>
[QUOTE="Coyote81, post: 6846304, member: 6804206"] So currently my Barbarian shaman build is going along these lines: Stats 16/13/14/13/10/8 V-Human Ritual Caster (Find Familiar/Identify) Totem Barbarian 6: Wolf totem ->Eagle totem (Great Weapon Master) Rune Scribe 5:Rune order depends on what my DM decides, but he is going to work with me on this class idea From here I decided I want to go more shaman. Thus I need more spell slots and perhaps "magic" So my idea is to go the int-less wizard route Divination Wizard 6 - This gives me those nice portent d20's that I can make use of even while raging, the level 6 ability lets me use several out of combat divination spells and still regain precious spell slots for use with my runes. Spells: 4 cantrips - Gust, light, Shape Water, Mold Earth 4 1st level - detect magic, Shield, alarm, sleep 3 2nd level - find traps, see invisability, Misty Step 3 3rd level - Tongues, Clairvoyance, Leomund's Tiny Hut Does anyone have a better idea where to pick up more spell slots for use with rune magic? Something that also gives me other benefits? [/QUOTE]
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Thoughts/advice/ideas on my potential Barbarian Shaman build
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