MoogleEmpMog
First Post
Actually, I think you'd be much, much happier with an RPG that isn't D&D. For a non tactical RPG, I can't recommend Evil Hat Productions' Spirit of the Century strongly enough.
Its whole system is built around your declaring some cool thing you want to try - and then making it happen. It provides a much more fluid combat experience, creative more than calculating, and while I enjoy both types a great deal, if you don't enjoy the latter, SotC should definitely scratch your itch.
4e is highly unlikely to abandon the tactical element; certainly we've heard no indication of it so far. The D&D Minis game is MUCH faster than full-on 3e, but it's still based on minis and battlemaps. Look for 4e to improve and simplify in THAT direction, making it easier, faster and more fun to play a Tactics/RPG - not to eliminate one of the pillars of D&D.
Its whole system is built around your declaring some cool thing you want to try - and then making it happen. It provides a much more fluid combat experience, creative more than calculating, and while I enjoy both types a great deal, if you don't enjoy the latter, SotC should definitely scratch your itch.
4e is highly unlikely to abandon the tactical element; certainly we've heard no indication of it so far. The D&D Minis game is MUCH faster than full-on 3e, but it's still based on minis and battlemaps. Look for 4e to improve and simplify in THAT direction, making it easier, faster and more fun to play a Tactics/RPG - not to eliminate one of the pillars of D&D.