igavskoga
First Post
I got an idea yesterday while driving around running errands inspired by my mulling over the SW Saga 2 preview. Its still in the concept stage but I was curious what people thought of the concept. Being pressed for time lately I need to prioritize the little tinkering I do and I didn't want this idea to slip away before I get a larger surplus of free time. I'm still on the fence as far as doing away with skill points and tieing things directly to level, however, it occurred to me that the following might be interesting in regards to D&D, homebrew or core:
Keep (or modify) the class skill list for each class. Call them Trained Skills if you like. These are the core skills which anyone with your training will have some ability to use. Also, keep skill points. Get rid of the class/cross-class disparaty, assuming all skills cost 1 point to raise and retain the same level-based rank cap.
Now, have the benefit of this class list of Trained Skills not be a decreased cost or increased rank cap (a la class/cross-class), but have each skill on your classes list automatically gain 1 rank every other level (or every level if you like) subject to the normal level-based rank cap. This will allow for greater customization across character concepts, flexibility in character generation, while retaining a (likely smaller) pool of core skills which improve slowly simply through use or experience.
Thoughts? Interesting? Not at all?
Keep (or modify) the class skill list for each class. Call them Trained Skills if you like. These are the core skills which anyone with your training will have some ability to use. Also, keep skill points. Get rid of the class/cross-class disparaty, assuming all skills cost 1 point to raise and retain the same level-based rank cap.
Now, have the benefit of this class list of Trained Skills not be a decreased cost or increased rank cap (a la class/cross-class), but have each skill on your classes list automatically gain 1 rank every other level (or every level if you like) subject to the normal level-based rank cap. This will allow for greater customization across character concepts, flexibility in character generation, while retaining a (likely smaller) pool of core skills which improve slowly simply through use or experience.
Thoughts? Interesting? Not at all?