Thread Recompilation - Places

LogicsFate

First Post
(Adventure) Duel between Calamar the Dark vs. the Rogue Cain (Pbartender)

When Sparky was RDI coordinator, he had a dark and mysterious enforcer working for Joe

A jail cell is Orussus- Small bare stone room, the stones are immense granite block polished smooth and joined so tightly that mortar was unnecessary to seal them. A single iron door leads out of the room. It has no handle or hinges on the inside. Low stone benches line the other three walls. A small bit of daylight filters in through a narrow grating high on the wall opposite the door.
 

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El Jefe

First Post
(Proposal / Small God) Cloudeater

This is a proposal that seems to have been lost. Assuming that at least part of the proposal is eventually approved:

  • No rain falls within 200 miles of Mount Yurgind near Earling. Mount Yurgind may be the embodiment of a small, bitter god named Cloudeater.
 



El Jefe

First Post
(Discussion) LA+ race availability

Nice poll and needed discussion. But location information simply didn't enter into this thread as well.
 

LogicsFate

First Post
Discussion -- (Discussion) City of Orussus Description

This thread containa Ideas that were kicked around about Orussus


It was established that Orussus is a Large City on the low end of a Large cities population. Not all of that is current residents, about 40-60% of the people in town at a given time should comprise temporary townspeople (including merchants that live in the city for less than 6 months a year).

20,000(the gold cost limit in Orussus) would be high for a small city (normally 15,000), but low for a large city (normally 40,000).

orsal[sblock]Here's a suggestion: the supreme governing body is a council composed of representatives of the city's important organizations, such as the university, various guilds, and possibly large trading companies. The council serves as legislative body as well as appointing executive and judicial authorities.

Several reasons I like this kind of arrangement. It leaves open the possibility for higher-level PCs, through associated organizations, to get involved in local politics (potential plot hooks later on), while keeping political complications distant when there isn't a planned hook. A syndicalist arrangement de-emphasizes family status, so PCs with no history in Orussus can establish themselves as important players -- keeping options open. Entrenched republican traditions could fit in well with Creamsteak's idea of a legalistic system -- no special privileges, at least not legally recognized, inherent in noble birth.


A response from Orsal I would think any government needs some sort of executive position with the authority to make snap decisions in a crisis without having to convene a council. It could be a relatively weak executive, and I don't care whether you call it a mayoralty, but there ought to be someone.[/sblock]

This Link Contains info on Orussus strait from the encyclopedia and itself contains links to two important NPC Bron Bekkle, and the captain of the watch Frandeth

http://www.livingenworld.seedwiki.com/page.cfm?doc=City%20Of%20Orussus&wikiid=5245&wpid=144417

El Jefe[sblock]Note that the most significant building in town is the High Court of Orussus. In pre-human times, this was a temple. Now, if you look at real human history, in most ancient or midieval cities, the largest building in town was either a temple or church of some sort, a palace, a forum (marketplace), a stadium, baths or (near the end of the midieval period) a town hall. The good people of Orussus could have chosen to put the old temple to any of these uses, but they did not. Evidently the rule of law and the institution of the courts is very important to them.

I don't think this is at all at odds with the idea that Orussus is a crossroads town and port, drawing all sorts of strange and chaotic types from hither and yon. While travelers, merchants, and thieves come and go, the permanent residents have to find a way to live with all the hustle and bustle, and still maintain some sort of peace. Given that, I don't find it odd at all that the city proper has a decidedly lawful bent.

In this case, lawfullness doesn't necessarily mean choking bureaucracy. Indeed, that would be the downfall of a busy port and trade center...excessive taxes and regulation would simply drive business to some location near town, but not in it. Rather, I would think Orussus's lawful tendancies to manifest themselves as a strong belief in using the city's standing institutions to solve problems as opposed to an "every man for himself" philosophy. A common creed might be that come what may, so long as the decisions of the High Court are just and all are treated fairly, we'll all find a way to get along.

The consequences of this are that the standing institutions are well provided for, competent, and efficient. I think we've all seen this reflected by the town guard: In Rivenblight's Castaway, they have little interest in affairs outside the city (so long as city affairs are properly tended to), and in the recent duel outside the Red Dragon, the response of the guard was prompt (30 seconds response time) and efficient (all suspects in custody and facing justice after a single round). Further, the justice that the duelists faced was well-honed...they were free to go as soon as they peaceably resolved their dispute, and not one moment before. Although interaction with the city institutions won't always be this slick, we can expect things to generally work well because the citizens of Orussus care for things to work well.

Now, government by council (probably meeting in an impressive chamber in the High Court) is very appropriate to this sort of city. There are probably longstanding regulations governing how many representatives each guild, group, or organization seats. Also, Orussus is a free city, which means that it is not beholden to any lord, king or nation, and both considers itself and is considered by others as capable of managing its own affairs. Finally, note that there is no king, emir, or overlord ruling the city...if so, surely his palace would be more noteworthy than the High Court. Perhaps there is a special mansion for the Mayor to live in so long as he holds the post, but this would not be overly ostentatious (perhaps no more than 2 or 3 times the size of a typical wealthy merchant's home) and would not "belong" to him once out of office. I'd also expect the office of mayor to rotate between the various groups, perhaps regulated by statute...

And then continued with his thoughts on the sewers and size=Thanks to the "large sewer system", there are "hundreds of ways in and out of the city that one can use without being seen". That implies a fair-sized city. The map we saw in the other thread, by my count, is suitable for a city of about 2-3000. I think Orussus is bigger than that.

Looking for real world examples, only fairly large cities had sewers. Even London didn't have a network of sewers that we would recognize until the Renaissance was pretty much over. Paris is a poor example, mainly because it's underground was dug up and rebuilt several times over as the city grew. Rome numbered over a million inhabitants at it's height. It's true that the Cloaca Maxima was built when the city was much smaller, but even that wasn't needed until the city had completely covered the Palatine hill and was rapidly filling in the swamp we now now as the site of the Roman Forum. That's right, the Cloaca Maxima was conceived less as a sanitary sewer and more as a public-works style "drain the swamp" project.
But if we go back, back to the very earliest sewers, they belong to the now-abandoned city of Knossos on Crete. It's hard to tell just how big the city was when the very first sewers were laid, but when it was abandoned about 1500 BC after a series of earthquakes and invasions, it had a perimeter of about 3.5 miles (the same as a circle 1.1 miles in diameter). That implies a population of between 50,000 and 100,000.

Now from the encyclopedia, the sewers "could provide service for a city twice the size of Orussus". I'd say that implies that the pre-human city of minotaurs that forms the ruins beneath Orussus would be about the size of ancient Knossos, especially if there are "hundreds" of secret entrances. "Twice the size of Orussus" could mean twice the population, twice the area, or twice the diameter (2x as big a "spot" on the map). Twice the population would imply that Orussus occupies about half the area of the old city, which would be a circle about 3/4 of a mile in diameter. Twice the diameter would mean Orussus has 1/4 the population of the old city, and that would be a circle about 2900 feet in diameter.

So, depending on population density, my estimate of the population of Orussus would range from 12,500 (for a city half the diameter of one that once held 50,000) to 50,000 (for one that had half the population of one that crammed 100,000 in a 1.1 mile circle).

Even 12,500 would be an ambitious mapping project if we took it down to the level of every shop, house, warehouse and shed. But maybe a simplified streetmap wouldn't be too bad, showing the principal places of interest.[/sblock]

CCamfeild[sblock]Personally, I like the idea of a ruling council better than mayor and council. If there's a mayor, then he's probably got final say - more power, anyhow. If it's just the council, then more things will be decided by vote, and that will mean more interesting politics. That isn't to say that there wouldn't be a (perhaps rotating) President of the Council, who runs the meetings, but it would be more of an honorary position than a powerful one.

- The encyclopedia entry mentions that minotaurs once lived there. Could it be that at least part of the "sewers" are in fact the labyrinthine underground portion of their city? Minotaurs being minotaurs, they wouldn't have gotten lost down there, and with an underground tunnel system, they could have made their entire city virtually a fortress (for purposes of protection should they be attacked).[/sblock]

The goblin King[sblock]
I had pictured that Orussus was a city that had been inhabited for a very very long time. It may have even been the first city ever but was eclipsed by other cities. Orussus has been attacked and destroyed several times in its history. It was always rebuilt but not always in the same place. Modern Orussus lies a few miles from the ruined sites where the city stood in ages past.

For inspiration I was thinking of Jericho. The city has has been a human settlement since around 8000 BC. The walls of Jericho have come down many times throughout history The biggest difference is that Jericho is a desert oasis where Orussus is a port town. Orussus is going to need a large navy to deal with pirates. Or perhaps the government hires privateers to do it?[/sblock]

Pbartender[sblock]Ah, but... I'd gottenthe impression that the "sewers", aren't necessarily sewers, are obviously far too large for a cityof its size, and at least have portions that definitely predate the current city.

In which case... 2-3000 wouldn't be unreasonable, and it gives me a great for that particular town map, and a couple possible adventure hooks.
Don't forget that the vast majority of the town's population would be transient adventurers. Think of it as a sort of 'boom' town or 'tourist' town. All of its facilities and resources are going to be five to ten times what the permanent population requires.[/sblock]


Pbartender gave this in a game he Dmed
[sblock]"In the early days of Orussus, A great many dragons inhabited the area... Especially the Stonespike mountains and the Larkenvald Reach. Some think they might be the reason the previous inhabitants of the city left. It is certainly the impetus that originally drew so many adventurers to the city. There are many tales of dragon slayings that detail the magnificent hordes recovered. There some that tales that do not mention a horde at all. But there are none that tell of the death of a dragon, and a horde that was left behind... After all, if you killed a dragon but couldn't find its horde, would you tell people that?"

Not that these sorts of rumors and legends need necessarily be truthful.[/sblock]
 
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El Jefe

First Post
Discussion -- (Discussion) City of Orussus Description

I went and put all my notes on this thread together last night, then fell asleep at the monitor just as I was about to post here. I log in today, and I see that LogicsFate has beaten me to it...well, thanks for doing such a good job!

I'd like to add a couple of things from my notes. The first is from the Goblin King:

<sheepish grin> The real reason for the sewers paragraph was so that there would be a close 'dungeon' available where a party could readily delve then return to the city. Due to magic I have always thought that D&D cities could afford things that mideval cities didn't have. Working indoor plumbing and the sewers that go along with it would be one of them. However, that is just IMHO. The line about the sewer system being oversized was to mean that someone could enter the underground outside the city and walk under the walls then come up in the city. This is so that bad guys can get into the city or escape without being seen by the authorities. I guess it doesn't make much sense. Why doesn't the town guard collapse those tunnels?
The 'sewers' in Crocodile Rock are actually modeled after the storm drains I used to play in when I was growing up. I had always imagined that there were secret doors somewhere down there that lead to treasure, adventure, and Ninja Turtles. I never did find them.​

And I think that's important, even though it's not specifically "about" Orussus. If you think about it, Orussus is just made for quickie throw-down dungeon crawls. It sits atop an ancient, abandoned city, with sewers that go in and out from under the existing walls. So, you hop in the sewers, and instead of just boring sewer stuff, you find bits and pieces of the old city down there. Sort of like old Seattle, or, to a lesser extent, underground New York (remember all the cool stuff in Ghostbusters II? A lot of that was real!)

Now, we also had a lengthy discussion of population, which Creamsteak wound up neatly like this:

Orussus is a large trade city with a port. Without giving you some arbitrary population, I can tell you that there ARE going to be guilds of armorsmiths, wheelrights, carpenters, bakers, and other jobs. The local inns are going to be well established and will try and hedge out any competition when it pops up. Everyone should know the "big" names of merchant companies and city officials, but nobody has met every person in the city. Not even Joe the bartender and innkeeper.

But saying, "The "magic merchant" can be nameless and faceless, because there's no compelling reason for a particular character to ever see him again, as the PC will just as likely do business with a different merchant the next time. It's that "look and feel" thing again." is like saying that the kobold that runs away is as good as a dead kobold. Your oversimplifying things, because this sort of interaction depends upon the Players and not the population of the city. It's up to the players to decide whether Jacob, son of Ramthils, blacksmith of all Homlett is important. Not the fact that there are 100 odd smiths in Divers.

The same logic applies to detailing a large city street by street. It's up to the designers how much effort to put in. Orussus, being our sort of central pivot, would be fine to detail out completely in a Freeport sense where there are troves and troves of information on a large city.

So, my opinion is that the actual number for population is fairly trivial. I'd "guess" that the population of the city fluctuates from 8,000 to 14,000 depending on time of year and current market. Throw in a few big changes (the city of Allimon is burned to the grond and survivors scramble to their families in Orussus for safety) and things could go up or down in big numbers. Dragon burns down half the city? Same thing, it's going to change things.​

Personally, I think 14,000 is just the right size. Also, that means that the city within the wall isn't jammed tight like a lot of ancient or medieval cities were. I figure the Minotaur city was much larger, and that the present residents "don't quite fill up the space" the Minotaurs left behind. I also figure there'd be lots of stone construction in Orussus, since there are lots of ruins within the walls that would be readily plundered for building materials. I'm thinking that once the permanent population starts inching up close to 25,000 or so, then Orussus will be "properly" crowded once again.

Oh, in Creamsteak's post there was a reference to Freeport. This is from the old 1.0 Judge's Guild product, City State of the Invincible Overlord. It was about 80 or so pages of maps and description, detailing the city of Freeport street-by-street, shop-by-shop. It was definitely a cool product for it's day, and it represents about as much detail as anyone would ever conceive for a city the size of Orussus. But for now, I doubt we really need to know that the baker at 324 Yeasty Way is named Euphonius, that he's a 3rd level commoner, that his wife is a 1st level commoner name Delmonica, and that his shop measures 15 feet by 20 feet with a door in the southwest corner.

I don't think we ever established the physical size of Orussus in that thread, although I gave it a try. If the population really is around 14,000 plus transients, I'm holding to the walls being a half mile from one side to the other. That's about a 10 minute walk, if you don't account for twisting streets or traffic.
 
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