7/30/372 O.L.G., 1 p.m., Porter’s Tenement, Alathion
Aron crawls up to his room to rest and recover from his wounds while Barouk groans his way into a chair in the common room. He grumbles to himself. Rent is due on the morrow, and although he has enough to pay it, it will pretty much deplete his funds- never a good condition for a dwarf to be in. The monk scowls. His many wounds ache.
“What happened to you?”
Barouk glances up. A tough-looking buxom blonde human girl smiles at him from across the table. She looks to be about sixteen years old. She is wearing light armor and has a throwing axe at her hip.
“Several of us went into the caves in the north end of the Night, hoping to find some coin,” he grunts. “We fought vermin and stirges, but found little for our trouble. Still, I’m convinced there’s stuff to be had there... money to be made...”
“Coin?” she inquires, cocking an eyebrow. “I might be interested. My name is Allyendra.”
“An equal share, if you can handle that axe,” the dwarf says at once. “And it will have to wait until I can heal a little.”
She shrugs. “Bah. All right.”
He appraises her thoughtfully. “Well, Ally, there might be a way that we can make some money in the meantime.”
“What do you mean?”
“Why don’t you go walk the streets and, ahem, make us some money?”
She stares at him for a minute, then bursts into emotional tears. Quickly she flees to her room. Barouk shrugs. “Humans,” he mutters.
***
8/1/372 O.L.G., 9 a.m., Aron’s room, Porter’s Tenement
With a groan, Aron finishes chanting, casting a
cure light wounds on himself. Instantly the worst of his wounds close, and he sighs, pleased that his goddess so favors him with power.
Praise Coila, he thinks, and the image of the red-haired warrior woman that he briefly met flashes briefly before his eyes.
Sheva, he thinks.
Her name was Sheva.
Then he must turn his attention to more practical things: rent is due. Twice Aron counts his funds, and each time he comes up just so slightly short. Frowning, he contemplates his options for a moment. Then he draws himself to his feet with a wince and descends into the common area. As he suspected, Barouk is down there- and so is Kifla. But, in addition, a big blonde woman is chattering at them. Barouk looks slightly annoyed, but Kifla seems delighted. Snave is nowhere to be seen.
“Ahh, Barouk,” Aron nods as he approaches. Drawing the dwarf slightly aside, he murmurs, “I notice that you are still wounded. The grace of my goddess, Coila, can repair your wounds, if you would like.”
“Why, thank you!” the dwarf nods stoutly. “That would be much appreciated.”
“It will require only the most meager of donations.”
“Ah, donations? Well, rent is due and I-”
“The most meager.”
“...how meager?”
“A mere 4 coppers.”
Barouk cocks an eyebrow and digs out a silver piece. “Keep the change.”
***
Thus it is that everyone pays rent. This leaves Aron with only the 6 copper tip that Barouk had given him, and the rest of the party is low on funds as well. They decide to go the Tavern of Caverns for a meal and some discussion before setting out for the caves at the edge of town again. A small snag arises when Aron refuses to do anything until he has recovered his spells. Kifla flitters off, leaving Barouk and Ally to mull over ways to make some coin while in town. Ally suggests that the two of them go to the caves on their own.
“In a bit,” Barouk grumbles. “It would be very useful to have another ally or two in there. It’s dangerous. It almost killed us all before.”
Instead, for the moment, the dwarf decides to try begging. Plopping down outside of the Tavern of Caverns, he pulls out a wooden bowl and begins trying to solicit a few coppers, only to find Ally roundly mocking him. After a few moments, she demands, “Let’s go to that cave!”
“In a bit,” Barouk repeats.
About twenty seconds later, Ally pokes him again. “How about now?”
“Later!” he barks.
Twenty seconds later: “How about now?”
Twenty more seconds: “How about now?”
Twenty more: “How about now?”
Finally, after several repetitions of this, Barouk snaps, “All right, all right! We’ll go!” Grumbling, he puts his begging bowl away and pulls himself to his feet.
“Hurray!” shouts Ally. The dwarf just sighs and leads the way. Soon enough they reach the cave that Snave, Barouk and Aron had first ventured into, and the two of them head cautiously inside the cliff face. The human gasps at the sight of the massive gouts of blood left by the slain stirges, turning slightly green. Deeper they go, descending the treacherous slope that proved nearly lethal to them before. At the bottom they find a chamber with two passages leading out. The corpse of a giant centipede lies immobile near the pile of rock and debris that it had scrambled out of, and Barouk smiles for an instant.
“Which way?” wonders Ally.
“Haven’t been either way yet,” grunts the dwarf. The two adventurers peer into the darkness down each path (Barouk has, by now, lit a torch and handed it off to Ally). Nothing is obvious down either passage.
With a shrug, they start to the right. The passage winds about 50’ before opening up into another irregular natural cave. Stalactites dangle from the ceiling above; the nubs of stalagmites seem to creep upwards from the floor. Barouk glances around suspiciously, and then the two adventurers start moving gingerly into the chamber-
Swoosh!
A
thing detaches from the ceiling and drops down towards them, grabbing at Barouk! Initially disguised as one of the stalactites, the thing seems like some sort of living bag, and it tries to wrap itself around the dwarf. “Hey!” he shouts.
Ally, meanwhile, pulls her axe out, winds up, and chops. The blade slices through the beast, slaying it in a single blow! Black ichor sprays all over both of our heroes, and Barouk sprawls on the ground for a moment as the force of the blow throws him to the side. Scrambling to his feet, he grins fiercely.
“I guess you do know how to use that thing,” he admits.
Ally grins. “Of course. It’s not the first time, you know.” She gestures down one of the three other passages leading out, to the right of the entrance that the two of them came in through. “And look- there’s light down there!”
Barouk squints where she indicates, and indeed, there seems to be a red-orange light coming from the passage she is pointing at. The two of them start down it, and after only 25 or 30 feet, it opens into another chamber. The light is coming from a pair of strange beetles the size of large dogs banded with odd glands that glow. Immediately the hungry bugs scurry towards our heroes, obviously intending them no good.
Ally smiles confidently to herself as her greataxe whistles through one of the beetles, cutting it in half in a single blow- but a moment later, her confidence is undermined when the other beetle almost kills her, tearing a huge chunk of her flesh free and masticating it with its mandibles! With a cry, Barouk tries to pummel it, but its exoskeleton turns his fists. His blows bounce harmlessly from it, and then it bites him back. Blood gushes from his thigh as the beetle rips at his leg!
Staggering, barely able to stand, Barouk tumbles back. He grabs the bleeding, unconscious form of Ally by the hair and jerks her body towards him, then tries to hoist her over his shoulders. But he is thrown off-balance and sinks momentarily to one knee. His eyes blur for a moment as the beetle churns towards them- but then it stops.
Barouk lets out a loud breath as the beetle begins feasting on the corpse of its companion. Slowly, the dwarf staggers out with his human friend.
“Damn it,” he rumbles to himself, “we
still haven’t found any coin!”
***
Upon emerging from the cave Barouk stops to contemplate his options. A trip to the drunken priest, Brother Simon, seems in order, especially since he had healed the wrong person the day before and had promised to do some more healing in recompense. As Barouk struggles with the limp form of Ally, Kifla skips up.
”Hi!” the gnome calls. “Oh, wow, you went in the cave again, didn’t you? Wow! I would have thought you’d have learned your lesson!”
“Grumble, grumble,” replies Barouk.
Half an hour later, the priest has made his drunken prayers and Ally stirs, still badly wounded but conscious. Still, the three of them- Ally, Barouk and Kifla- agree that this is no time to head back into the cave. “I’m becoming more dubious about whether there is anything of value in there after all,” Barouk mutters.
“Well, it’s all bugs and stuff,” Kifla points out.
“Maybe they like shiny things,” suggests Ally.
“Haven’t found any,” grunts Barouk.
“Good point,” she concedes.
“Well, what now, then?” asks the dwarf.
“Hey, do you guys want to come with me?” Kifla inquires. “I’m actually looking for this gnome illusionist who is supposed to live in the Night. I wonder if we can find him!”
“What do you need him for?” Ally wonders.
“Oh, I want to learn from him,” Kifla replies. “I am a little bit of a magic-user myself.”
Barouk and Ally shrug, and the three of them start asking around about this gnomish wizard. Very quickly they learn that he lives somewhere called the Scintillating Tower, which they approach. The tower is strange and reflective, and it is surrounded by a garden composed of plants made out of glass. Though they appear to be living, growing plants, they certainly are strange.
I wonder what kind of soil they need? Kifla thinks idly, and then the party has reached the door.
Knock knock, anybody home?
Our heroes wait for a moment, then a window above them opens for a second before slamming shut again. A few moments later the door opens, and a gnome peers out at them, especially Kifla. “You must be Bolzack,” he says with a nod. “Please, come in, come in!”
The party soon finds itself bustled into a spacious room whose space is mostly taken up by strange knickknacks, odd pieces of art and even a few potted plants of glass. The strange gnome- whose features keep shifting in every so subtle ways that our heroes can’t even be sure that it is happening- chatters away, until finally Kifla (who has been happily playing along with the idea of being ‘Bolzack’) explains that she is, in fact,
not Bolzack. The gnome grows instantly wary and suspicious, and a muddled and confusing conversation ensues that seems to clear things up, at least a little; and at the end of it, everybody knows that Kifla is Kifla, and the illusionist has learned Barouk and Allyendra’s names.
The strange gnome then asks, “Well, if you aren’t Bolzack, what is it that you want of me?”
“Oh...” Kifla shrugs, embarrassed. “Well, I am a wizard myself, and I was hoping that we might be able to trade some spells. Perhaps I could study under you for a time...”
“Hmm,” the other gnome muses. “I’ll consider it.” He studies the other two. “And you? Why have you sought me?”
“Uh... no reason, really,” admits Barouk.
“We’re with her,” Ally states, pointing at Kifla.
The gnome regards the party thoughtfully. After considering them for a few seconds, he continues his inquiries. Having deduced that they are adventurers (which is, frankly, not a very difficult deduction) he soon offers them a small job.
“There are bandits,” he declares. The illusionist explains that the bandits dwell somewhere inland to the northeast of Alathion. The Alathion Canal runs for several hundred miles before reaching the city, and an old road parallels the canal. This road is, of course, a major artery of trade, and it is this that the bandits prey on. It seems that at some point the bandits must have interfered with the illusionist’s interests, for he entreats our heroes to capture one of these bandits. “They’ve been a thorn in everyone’s side for quite a while,” he complains. “If I can interrogate one, I can learn where they dwell, and then they could be dealt with.”
“Sure!” says Kifla.
***
8/3/372 O.L.G., 11 a.m., Porter’s Tenement
Kifla, Barouk and Ally shoulder their packs and head out the door. They are going to be on the road, seeking bandits! A couple of days of healing, with a little help from Aron and Brother Simon, have put them in better shape and better spirits. There is a spring in their collective steps.
Soon they have joined a flow of traffic as they leave the city behind them.* There are merchants with covered caravans, farmers with carts of melons, oranges, cheese, eggs, bread or any of a hundred other types of farm food, pilgrims heading inland to gaze with their own eyes upon Bleak’s Maw, the volcano at which Dexter gave his life to save Cydra, even a hunting party of knights with their retinues and retainers. The canal flows strong beside them, and in the afternoon it rains briefly. They are hoping to find a bandit, either by being there when they attack or by finding clues as to their location.
As night falls, our heroes begin looking for a place to camp. The combination of firelight and a delicious aroma of food leads them to a group of halflings- a branch of the Peachtree clan, by name.** There are probably around twenty of them, male and female, of all ages. The party is welcomed and fed, although our heroes do sort of get the feeling that Kifla’s presence really helped with that (as she is a gnome, she is both of similar stature to the halflings and of a race that, traditionally, tends to ally with the halflings). One of the halflings is a young girl dressed all in black, with black hair (dyed) and dark eye shadow over pale face makeup. She and Ally hang out and commiserate about how life sucks. Dinner is great.
***
8/5/372 O.L.G., 8 a.m., on the Alathion Canal Road
Ironically, it isn’t until the night
after they hang out with the halflings that our heroes are robbed in their sleep. When they wake up the following morning, both Kifla and Ally notice that their purses are empty. Barouk, strangely, is untouched.
While Ally curses, Kifla says decisively, “From now on, we’re setting watches.”
***
11 a.m., further up the road
To the left our heroes have the canal. The road stretches out ahead and behind, cracked cobblestones and potholes mixed to form a pitted lane. It probably has not been seriously attended to since the time of the Tarrasques. Off to the right is jungle. Somewhere, after miles of the jungle, is the Deadgrass Land- a huge area of dead plants, grasslands strewn with gnarled thorn bushes and withered shrubs. It is an area tainted by Bleak. Each day of their journey has seen the traffic thin out as some of it returned to smaller communities on the way or to little farms or manors off the road.
As our heroes pass by a thicket of brush and bright flowers, an elven trading outpost comes into view. Our heroes have little money, though the illusionist promised them a reward for capturing a bandit. Nonetheless, they stop in and chat. Upon informing the elves that they are looking for the bandits, our heroes are told, “Ah! They seem to lair in the Deadgrass Lands.”
The party perks up and pays attention. “Really?” Barouk asks.
“Yes.” The elf that is speaking- one of the owners?- nods. “The road splits up ahead, and one branch heads inland. They seem to come down from that.”
“How far up ahead is that?” asks Ally.
“Oh, about two hours travel.”
Our heroes exchange very meaningful glances.
***
1:30 p.m., the split in the road
Our heroes veer away from the canal. There is no traffic on this route, at least not within sight. The jungle has started to creep in on the edges, and here and there sturdy jungle grasses have pushed cobblestones aside, but on the whole, the road remains intact.
Our heroes travel about an hour before a wagon comes into view ahead of them. They close the distance between them and it rapidly.
Kifla speaks suddenly. “It’s not moving.”
Indeed, now that she says it, it is obvious. The wagon is stopped.
“This may be our bandits,” Barouk declares.
“Shh!” Ally holds up her hand. In a whisper, she adds, “I think I can hear something.” The others fall silent, and she cocks her head.
Crunch... slurp...
“Something,” she whispers, “is
eating in there.”
Our heroes move forward as quietly as they can manage, but whatever is making the noises within the wagon stops abruptly.
“Uh-oh,” says Kifla.
Almost catlike, the beast springs forth, leaping at our heroes! There is a flurry of motion, a cry, and then- the beast lies dead! Ally wipes the blade of her axe off and the party begins to search the destroyed wagon.
Next Time: At this point, the question is obvious:
Will our heroes find the bandits?? Find out- next time!
*Upon reviewing some of my notes, one thing that I
totally neglected when the party left the Night (their neighborhood) was all of the toll bridges you have to cross in Alathion in order to get from place to place. Prolly should have cost each of them a couple of gp to get out of town.
**Astute readers of my halfling story hour may recognize the Peachtree name. Benjy Peachtree was involved in their second adventure (Jam Session, involving the Best Jam contest), and later, Heather Peachtree was the halfling that Jawbreaker tried to beat into submission in order to take her as his wife. They will also be making another major appearance in the halfling story hour before too long.