MoutonRustique
Explorer
I have no clue how I could actually use this idea - and what could be made of it, but I don't want to loose it, so I'm throwing it here:
attacks always hit (no to-hit roll)
defenses serve as DR
good DR is about 1/2 of average dmg hit
riders have a "dmg" rating - if they overcome the appropriate DR, they take hold
the defenses also serve as bonuses to appropriate saves (perhaps, instead of saves, the "ongoing effect attack" repeats)
there are limited use resources to up DR and whatnot to inject more agency
the tricky part is not falling into a "weak but still slightly relevant foe does nothing" situation common with DR
Example (quite, quite rough)
an attack - poisoned blade: 2d6 dmg vs AC, ongoing 6 poison (1d6 vs Fort)
the defenses (~paladin) - AC 4, Fort 3, Reflex 2, Will 3
Ending it here before it turns into nonsense - I'm already just seeing holes everywhere in this idea...
attacks always hit (no to-hit roll)
defenses serve as DR
good DR is about 1/2 of average dmg hit
riders have a "dmg" rating - if they overcome the appropriate DR, they take hold
the defenses also serve as bonuses to appropriate saves (perhaps, instead of saves, the "ongoing effect attack" repeats)
there are limited use resources to up DR and whatnot to inject more agency
the tricky part is not falling into a "weak but still slightly relevant foe does nothing" situation common with DR
Example (quite, quite rough)
an attack - poisoned blade: 2d6 dmg vs AC, ongoing 6 poison (1d6 vs Fort)
the defenses (~paladin) - AC 4, Fort 3, Reflex 2, Will 3
Ending it here before it turns into nonsense - I'm already just seeing holes everywhere in this idea...