the_bruiser
First Post
Greetings all. I've been DMing a campaign for two years now and we're around 18th level. Trust me, this is the lowest-powered 18th level campaign you've ever seen, or probably close to it - highest caster level is 8th and the highest attribute anybody has is a 22.
Anyway, because of the low-powered nature of the campaign, I've got to be careful that a new guy joining us isn't way-overpowered compared to the party. So he presented me two versions of his concept: (i) a fighter shuriken thrower who was trained early to hunt evil monks with their own weapons, and (ii) a monk shuriken thrower who just likes 'em. Basically, he wants to play a guy who's awesome at throwing stuff.
So I have two questions for everyone: (i) is the stuff below legal, and (ii) how's the balance? I can already tell you it's "too good" in my campaign, so I'm curious about its position in more "normal" powered campaigns.
The questions:
1) He's starting off with 50 +2 returning shuriken. I've looked this up, looks legal to do for equivalent cost of one normal weapon. But since shuriken count as 'ammunition' for this purpose, and usually 'ammunition' (like arrows) is destroyed on a hit, this seems squirrelly - all the benefits of ammo, but not the big problem?
2) He's stacking improved two-wpn fighting, rapid fire, and greater specialization with the fighter variant for +21/+21/+21/+16/+16/+11 for d2+10 each (inside 30 feet). For the monk variant he's adding flurry onto that, so the BAB is a few lower but he has two MORE attacks at the highest bonus. As far as I can tell this is legal.... right?
3) Manyshot. This looks like it should work with shuriken, right?
4) Anything else I'm missing? As far as I can tell, shuriken are the only weapon upon which you could put this much cheese... is that right, too? (Daggers / darts pay individually for magic, other ammunition breaks, etc.)
I apologize if this topic is already beaten to death. I don't have search. Speaking of which, how can I contribute? What's a good contribution, $10? $20? I'm a bit leary of online credit card transactions...any other way?
Anyway, because of the low-powered nature of the campaign, I've got to be careful that a new guy joining us isn't way-overpowered compared to the party. So he presented me two versions of his concept: (i) a fighter shuriken thrower who was trained early to hunt evil monks with their own weapons, and (ii) a monk shuriken thrower who just likes 'em. Basically, he wants to play a guy who's awesome at throwing stuff.
So I have two questions for everyone: (i) is the stuff below legal, and (ii) how's the balance? I can already tell you it's "too good" in my campaign, so I'm curious about its position in more "normal" powered campaigns.
The questions:
1) He's starting off with 50 +2 returning shuriken. I've looked this up, looks legal to do for equivalent cost of one normal weapon. But since shuriken count as 'ammunition' for this purpose, and usually 'ammunition' (like arrows) is destroyed on a hit, this seems squirrelly - all the benefits of ammo, but not the big problem?
2) He's stacking improved two-wpn fighting, rapid fire, and greater specialization with the fighter variant for +21/+21/+21/+16/+16/+11 for d2+10 each (inside 30 feet). For the monk variant he's adding flurry onto that, so the BAB is a few lower but he has two MORE attacks at the highest bonus. As far as I can tell this is legal.... right?
3) Manyshot. This looks like it should work with shuriken, right?
4) Anything else I'm missing? As far as I can tell, shuriken are the only weapon upon which you could put this much cheese... is that right, too? (Daggers / darts pay individually for magic, other ammunition breaks, etc.)
I apologize if this topic is already beaten to death. I don't have search. Speaking of which, how can I contribute? What's a good contribution, $10? $20? I'm a bit leary of online credit card transactions...any other way?