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Tide of Iron + Spear Push

Zsig

Explorer
Is it really possible?

Spear Push (paragon feat) seems to imply that when you use a spear attack that pushes a creature you add 1 to the number of squares pushed.

From reading Tide of Iron (fighter at-will) it seems that the forced movement effect comes from your shield and not directly from the weapon (note that it also says you must be wielding a shield to use it).

So?
 

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Tony Vargas

Legend
Powers seem to take on the keywords of weapons used with them, so I guess so.

Not sure how big an advantage it is, though. The defender generally wants to keep enemies 'stuck' to him, which means staying adjacent. IIRC, the wording of Tide of Iron would imply that you can only shift 1 into the square vacated, not two into the second square, so you'd be pushing enemies out of your reach, freeing them up to move away from you (even if they are marked).
 

Makaze

First Post
Technically by the RAW? It'd work. Since Tide of Iron uses the spear for damage and to hit bonuses it's using the spear and not the shield for its effects.

How you want to play it? Up to you.
 

keterys

First Post
You bash your shield forward, knocking someone back and follow it up with a spear strike (for the normal 1W) damage that pushes another square.

Or vice versa. It does deal your weapon damage, not any kind of shield damage.
 

Zsig

Explorer
Thanks for the responses. It was kinda what I was leaning to think too...

Tony Vargas said:
The defender generally wants to keep enemies 'stuck' to him, which means staying adjacent.

Yeah, generally... but it's always good to have a plan B... (push them down a cliff or bridge or whatever, deliver them to the rogue so that the rogue can deal the final blow, give room for the wizard to cast his AoE without damaging the fighter by doing so, and many many other things)
...a good fighter has to be smart, it's not just because you can push the target 2 squares that you'll want to do it all the time.
 

Saeviomagy

Adventurer
Zsig said:
Yeah, generally... but it's always good to have a plan B... (push them down a cliff or bridge or whatever, deliver them to the rogue so that the rogue can deal the final blow, give room for the wizard to cast his AoE without damaging the fighter by doing so, and many many other things)
...a good fighter has to be smart, it's not just because you can push the target 2 squares that you'll want to do it all the time.
There's also nothing stopping the fighter from using his move for the round to shift the additional square.
 

Anax

First Post
Oh wow. I'd been looking for an excuse to play a fighter that uses a spear and shield.

This is filled with AWESOME.
 

Mathew_Freeman

First Post
Zsig said:
Yeah, generally... but it's always good to have a plan B... (push them down a cliff or bridge or whatever, deliver them to the rogue so that the rogue can deal the final blow, give room for the wizard to cast his AoE without damaging the fighter by doing so, and many many other things)
...a good fighter has to be smart, it's not just because you can push the target 2 squares that you'll want to do it all the time.

Good point - being able to push 2 with an at-will attack is going to make that particular fighter pretty deadly.
 

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