Tides of Homeland Storyhour

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Chapter Sixteen: The Eastern Rift

Previously, as the early morning sun rises over the burning Thornwood:

James, Bhur, and Vic rush back to where Roth and Harley are, filling each other in on the events of the fights and fire. Bhur tells the elemental to begin putting out the flames to stop at least part of the burn, so that Oleane’s grove will be safe. When they get to the clearing, Bhur uses the last of his healing magic to keep Roth from dying, and James tosses the dark Elf woman’s spear to Harley for safe-keeping.

James shoulders Roth and carries him back to the general location of Oleane’s grove, escorted by Vic. Harley, Bhurisrava, and the elemental stay behind to manage the extinguishing of the fires. The whole time they do so, Bhur comments continually about how much he’s going to love having this water elemental for a pet. After about two hours, it begins to seriously disturb Harley. Likewise, Vic has begun to brag about how of course they used water, Vic’s favored element, to save the forest. James reminds him that the elemental is still a dangerous creature, but Vic shrugs off the concern, assuring James that his magic can control the elemental.

A few hours later, a wearied, sleepless Bhurisrava and Harley find their way back to Oleane’s grove. James is still awake, watching over Vic and Allar while they doze. It’s all Bhurisrava can do to command the elemental to sit still and do nothing. And so Bhurisrava, Roth, Allar, Vic, and Harley sleep soundly, while James guards stoically, and the elemental stews motionlessly.

And then in the early afternoon, true to form, James wakes Harley up before she can even get six hours of sleep.

“Bhurisrava, calm down,” Vic groans, blinking at the light and cringing at the wailful cries coming from Bhur. “What’s wrong, buddy?”

Bhurisrava holds up his hand, his eyes red and sad, but not teary. He splays his fingers meaningfully, then whimpers out, “They t-took my ring. My elemental is gone!”

Vic snaps his fingers in frustration, his hands clenching angrily. “Aww, I was gonna use that elemental!”

Bhurisrava turns desperately, staring at the nymph Brookthorn, who is swaddled from head to toe to cover her burns. “You. Tell me! Where did they take my- m my,” sniffling overcomes Bhur for a moment, and then he pouts at her, “my elemental?”

Shaking her head, Brookthorn shrugs, wincing as she does so. Her once-gentle voice is now tinged with a quiet crackling, like the sound of trodding on leaves. “Hera and James took the nereid back to its rightful owner. They left hours ago.”

Bhur’s expression switches instantly from sympathy-inducing sadness to rage. “Bloody Buddha!” (Bhur tends to use anachronisms like these) “I’m gonna get my elemental back from those ungodly thieves.”

From the stone pallet he’d been resting on, Allar groans and nearly awakens. Vic nudges Bhurisrava and points at Allar, then to Roth, who is likewise quite injured. “These guys can’t just stay like this. They need healing. I mean, come on, you’re a healer, so if you heal them, they’ll want to help us get the elemental back, right?”

Bhur scowls at Vic for a moment, then rolls his eyes, sighing. “I’ll get them on their feet, but I’m not some stupid miracle dispenser. If they healing, they can get it themselves.”

Brookthorn coughs, ash sprinkling around her in a thin cloud. Unhappily, she stares at Bhurisrava. “You’re being very selfish for a priest of a god who heals.”

Bhur scoffs, then adopts a reverent expression. “The Lord came back he was stabbed and crucified and stuff, so. . . ,” he frowns, “unless you want Al’ and Roth to end up like the Lord, you’d better tell me the nearest healer other than me.”

* * *

Near nightfall the next day, Bhurisrava and Vic lead the way into the construction camp at the Eastern Rift, Allar and Roth following behind on crutches. Torches and the setting sun illuminate the low wooden fence that rims the camp, and the guards look at them warily as they come into viewing distance.

“I am Bhurisrava,” Bhurisrava announces loudly, “one who spreads the word of God, and I have brought these two injured men to be healed by the pagan priest you have among you. What’s his name again?”

“Lafayer,” Allar says with a wheeze, amazed at Bhurisrava’s behavior. “Please, is Lafayer here?”

The guards ask some questions in curiosity and give Bhurisrava dirty looks, but eventually lead the four men inside the camp and get out raised cots for Allar and Roth to rest on. Roth, who had been quiet through the entire trip, falls asleep. They had hiked for eight hours the day before, stopping in Thurmaster for the evening, then set out to find the healer Lafayer at the edge of the Tunda Mountains. While they were in Thurmaster, Tauster had given a metal flask of ale to Roth, which he had been sipping all day through the hike. Now, after a trek totaling over forty miles, Roth apparently is ready to sleep.

As some of the guards go and find Lafayer, Allar explains what this camp is here for. Less than a hundred feet to the east is a wide, deep rift that spans nearly a mile east to west, but dozens of miles through craglands north or south. The sinkhole opened beneath the only clear and easy trade road between the Haranshire and the nation-state of Elsterton, to the east. The road passed through the Southern Tunda Mountains, which is too rugged to cross easily unless on a well-tended road. The sinkhole happened decades ago, and began a long-term decline in the area, but Allar and his companions had used the money they’d earned from their adventuring to help fund a bridge that would span the sinkhole.

The bridge is a huge construction, with struts over fifty feet high in places, and nearly a mile long. The only bridges to rival them are the Seven Great Spans of Seaquen, which are practically cities unto themselves. Allar makes a note to point out that much of the cost of the construction was covered by Nozama Imperial donations (the road will help trade throughout the empire), but Allar has been providing the funding for housing the builders.

Allar hired a lot of guards because a lot of Goblins and Trolls make their home on the far side of the rift, and would not want a road full of merchants and soldiers passing through their homes, so the guards are waiting in case the tribes attack.

There have been several attacks so far, but the builders have finally managed to finish the several thousand foot-long bridge, so all that remains is for the railing to be completed, and for Lafayer to symbolically bless the bridge. By now, most of the builders have left, leaving only about a hundred workmen and laborers, guarded by three dozen hired soldiers.

Vic, who has only talked to Allar for a couple minutes ever before, is quite impressed with his generosity. He has been to this bridge before (when they had to heal James’s poison spiderbite), but he wasn’t aware quite what was going on. Now that he does, he asks if Allar’s generosity would extend far enough for him to want to hire Vic.

Allar smiles in disbelief. “Why would you want to work for me? You’ve only been here a few days, and already you nearly got killed by mercenaries who are out to kill me and anyone I know.”

Smiling knowingly, Vic shrugs. “Well, I mean, those guys deserve to be tracked down, right? If I have the choice, I don’t let people who hurt others get away with it. And, um. . . . I’ve heard you’re friends with that gnome wizard, um . . . David Waryeye, right? I’d gladly risk my life for the chance to learn from the Archmage of the Haranshire.”

Allar laughs, restraining himself slightly because of his injuries. “I like your outlook, Vic, but honestly, David’s not much of an archmage. Actually, aside from him, the only two real mages in the Haranshire are Tauster and Jenneleth. If you want archmages, go to the Lyceian Academy.”

Vic leans forward, shaking a hand. “No, you don’t understand. I went to the Lyceian Academy, four years ago, and heard that Professor Waryeye was really talented in combat magic, though maybe not so much in actually teaching his students.”

[Meta: Justin, Vic’s player, knew next to nothing about the Lyceian Academy, except that Harley and James had helped save some wizards there, so it came as a surprise to me that apparently Vic had been there before. Also, I hadn’t planned David to have been a professor, but I couldn’t deny Justin’s originality.]

Somewhat nervously, Allar smiles. “I’d be a little afraid of anyone David taught combat tactics to, but when he gets back, I’ll introduce him to you. Consider yourself hired.”

Bhurisrava groans. “Vic, you’re gonna stay here? I was thinking that as soon as I can make sure these guys aren’t still coming after me, I’ll be heading some place with more Christian hospitality.”

Vic shrugs, saying that he just feels like he can do something useful here. As for hospitality, Allar chimes in that his friend David is a Christian, and has been trying to convert him ever since they first met. Gnomish Christians are even rarer than Elves who follow the faith, so this quiets Bhur for a while as he contemplates it.

Then, to provide further proof that the Haranshire is hospitable, Lafayer arrives now. He’s a kindly, middle-aged man with a slender build and an expression that looks as if he might once have tried to be unkind, but he just gave up and decided it was easier to be nice. Lafayer takes a look at Allar, going into a slight trance as he examines the man’s injuries. When Allar killed the small imp sent after him, the creature exploded, but in addition to burns, some type of lingering infernal taint has been impeding his healing.

The priest says a few prayers to Meliska, a goddess of life and healing, and manages to purify the taint, then heal the rest of Allar and Roth’s wounds. He admits that he is honestly amazed that Allar was able to hike the several dozen miles to the work camp with three broken ribs and several shattered fingers (from when a tree trunk fell on him), plus moderate burns on his face and chest.

Bhur takes this moment to interject that he was responsible for healing most of the burns on Allar. Lafayer thanks him for that, but says that in the future, it would probably be safer for him just to get bed rest in Milbourne.

Laughing, Bhur shakes his head. “No, he needs to be awake, because there are people trying to kill us. We already had one of our own friends try to steal from us; it wasn’t safe to stay where we were.”

The group makes conversation for another hour or so, Vic flipping through his spellbook and making notes on a spell of invisibility. Allar states that the next morning he plans to head out and contact an old friend who he thinks will be able to help. Hopefully he’ll be back in three days, but until then, he’ll need Vic and Bhur to meet up with Harley and James and keep watch over what’s going on. To assist in this, he sends three of the guards out on horseback to go to Milbourne, Thurmaster, and Harlaton to try to find James and Harley.

Finally, after a late dinner is served during shift changeover, Lafayer wishes them well and heads to his tent. Guards escort them to tents of their own, but Bhur and Vic have to share one, as to Allar and Roth, due to space limitations. Before Vic and Bhur go to bed, though, they discuss combat magic, trying to come up with things they could do with their combined powers.

* * *

Bhur bolts awake and grabs the small figure trying to sneak through their tent, screaming, “I won’t let you steal my ring twice!”

Vic stumbles awake and knocks into the figure Bhur has started to grapple with, and sounds come from around camp as nearby tents wake up at the commotion.

Pummeling the tiny, shrouded figure with his fists, Bhur growls, “Now why couldn’t I wake up when it counted? Sure,” he sighs, yanking a dagger out of the person’s hand, “wake up to stop a murder attempt, but can I twitch when they pull a frikkin’ ring off my finger? Nooooo.”

Allar rushes in, tearing open the tent flap. His black scimitar glows faintly along its diamond edge, providing enough light to make out the tiny figure on the floor.

“Bhur,” Vic says in astonishment, “you’re killing a kid.”

Bhur pulls the figure to its feet, then yanks off the covering hood. “You must still be asleep, Vic. This Goblin here tried to sneak in and kill us. . . . Um, they don’t have a pet Goblin in this camp, do they? If they do, I mean, . . . big mistake.”

The guards assembled around the tent assure him there aren’t any ‘pet Goblins,’ and then move to fortify the camp’s defenses. Allar has Vic and Bhur hold the Goblin still as he interrogates it quickly, since he can actually speak Goblin. Gibbering out words that all sound like “Geeba,” Allar quickly gets frustrated when all the Goblin will say is that they’re planning to attack. To Allar, that fact was exceedingly obvious.

Allar tells them to have one of the guards tie up the Goblin, and then come with him to defend the bridge, but as Allar walks off, Bhur tries speaking to the Goblin, since the language sounds easy enough.

“Geebos meesa greeb?”

The Goblin looks at him in confusion, and replies, “Geebos goob?”

Bhur shrugs, and drags the Goblin to be tied up, wondering what the heck they just said to each other.

[meta: We made a point to write down what was said. The exchange means, “Is the food bad?” and “What food?”]

Once the Goblin is thoroughly tied up and held under guard, Bhurisrava rushes to meet Allar, Vic, Roth, and two dozen other guards at the near end of the bridge. The rest of the guards are waiting within the camp, along with the hundreds of builders, in case the attackers get through. At the edge of the rift, they can see large shapes moving across the bridge toward them, but the torchlight and moonlight are too faint to make out much.

Bhur, squinting down the length of the bridge, is the first to speak. “Allar, what do you know about trolls?”

Allar pauses for a moment, then nods. “Yeah, there’s at least three of them. Um . . . what’s to tell? They’re vicious, tall, easy to trip and easy to burn, at least water trolls like these. You never saw these things much until a few years ago.” Allar then turns and tells the rest of the group that there are three or more trolls approaching, covering themselves with huge shields, and probably a few dozen Goblins with them. He suggests they save their arrows unless they have a good shot, at least until the trolls drop the shields and charge. He then dispatches four guards in either direction along the side of the rift, so they’ll be able to fire around the edge of the tower shields. They also erect a makeshift barrier at the edge of the bridge, consisting of a few dozen barrels worth of supplies to slow the advance.

All of the guards are in place and ready before the approaching creatures even get within five hundred feet, and Allar gives the order to fire a few arrows to unnerve the Goblins and Trolls, not really expecting many to hit. As the arrows begin to fly, the Trolls begin to jog forward, followed by sprinting Goblins struggling to stay within the defensive ring provided by the shields. Finally, when the trolls are about fifty feet away, Allar gives the order to charge. Allar leads the charge, with Roth by his side and the guards following close behind. Smiling, Bhurisrava holds Vic back, suggesting a plan.

As the two groups clash together, Allar cartwheels through a narrow gap between two of the tower shields, slashing at the trolls holding them before he even lands on his feet. Right behind him, Roth leaps onto one of the shields and sprints up it, even though it is nearly vertical. He leaps at the top and brings down his bastard sword upon the troll whose shield he has just scaled.

Right behind them, the camp’s soldiers hold their ground and lean their shoulders into the shields of the trolls as the huge creatures try to overrun them. In frustration, the trolls toss aside their shields (one just lifts it and cracks it over the head of a guard like a folding chair), clearing the way for full melee. Over fifty shoddily armed Goblins follow close behind, so many that the bridge (only twenty feet wide) is too narrow for them all to fight effectively. They scramble between the legs of the trolls, some clamber along the sides of the unfinished railing, and others simply hurl stones into the crowd of human soldiers.

Twenty feet away from the main rush of battle, Vic and Bhur struggle to pull down one of the heavy supply barrels that makes up the barricade. One Goblin rushes at them, slashing a stone handaxe at Vic, but he dodges and kicks the Goblin off its feet. Before the creature can get back up, Bhur slams it in the chest with his warhammer. Then, both of the magic-users go back to work on the barrel.

Allar and Roth stay close together amid the crowd of Goblins and trolls, Roth roaring wildly as he takes down foes with slashes, bashes, punches, headbutts, and spittle, while Allar divides time between disemboweling one troll and cutting down any Goblin who strays too close. Despite his fervor, Roth is set upon by a few too many of the scrawny Goblins, so he makes his way toward the side of the bridge so they can’t fully surround him. Cheering, [“GEEBA!”] the Goblins give chase, hoping to shove the warrior into the ravine below.

A few human soldiers go down, but the rest fight fiercely to prevent the Goblins from killing the wounded. The Goblins have started to swarm past the trolls and overwhelm the soldiers, when from the end of the bridge Vic shouts, “Guys, get out of the way!” and Bhur shouts, “Geebos meesa greeb?!”

The soldiers scramble to the sides when they see a heavy barrel rolling toward them, large enough to knock a man down or crush a Goblin. The Goblins, however, pause for a moment to wonder why the heck an Elf is asking them about food in the middle of battle. Right as the barrel reaches the nearest crowd of Goblins, Bhurisrava raises his hand high. A beam of flaming white sunlight springs out and strikes the barrel, tearing it in half and setting its contents on fire. The two severed halves of the barrel spin wildly, spraying the surrounding Goblins with flaming oil. Victorious’s metamorphose liquid spell has come in handy again.

Now that a huge swath of the bridge is aflame, the trolls panic, backing away from the flames desperately. Allar ducks low and slashes the back of the kneecap as one goes by, his black scimitar severing its leg cleanly. The troll starts to topple backward, but Allar throws his weight at it, trying to force it into the flames. To the creature’s relief, it manages to fall sideways, away from the fire, but then it realizes that it is too close to the edge. With a yowl of anger, the troll flips off the side of the bridge, landing with a surprisingly wet splat.

On the opposite side of the bridge from which the troll had fallen, Roth has quit roaring, and is instead looking for a way to break past the half-dozen Goblins that are trying to shove him over the edge (no railings, remember). Finally, one of the Goblins stabs a rusted metal spear into Roth’s leg, and he resigns himself to the fact that he is going to fall. His leg buckles as the blade digs deep, but before he falls, he drops his sword, grabs the shaft of the spear, and wrenches it sideways, swinging the Goblin on his own spearshaft. Roth and the Goblin fall over the edge at the same time, but Roth manages to catch himself on one of the cut stones of the bridge. He digs his fingers into the crack, then begins to shimmy sideways toward the nearest support strut, where he can see a wooden scaffolding. He makes it with a few moments of strength to spare, and collapses in near-exhaustion onto the rickety scaffold.

“Another one coming up,” Vic shouts as both he and Bhurisrava run down the bridge, rolling a heavy barrel before them. They let go a few feet before the first slick of flames, and the barrel rolls jarringly across the bodies of the Goblins who fell in the fire. It continues to bounce down the length of the bridge toward the remaining attackers, who back away quickly when they see another flaming barrel approaching them.

Allar, who aside from Roth was the only person standing on the far side of the flaming oil slick, sighs in frustration when he realizes that the rest of the guards are cut off from helping him. Shrugging, he runs alongside the second barrel as it proceeds toward the remaining trolls and Goblins. At the last moment, he slashes at the barrel’s rim with his swords, ripping it open and spilling another pool of oil, which catches aflame from the fires clinging to the wood. Then, undaunted by the fire, he keeps running, meeting a troll head on, flashing blades meeting against tearing claws. The troll manages to grab Allar on the shoulder, for which he is rewarded by having his hand slashed off. Howling, this second troll backs away, leaving one last troll and a dozen Goblins still waiting to fight.

Lafayer, who had been out of the combat so far, gathers the warriors still standing and casts a defensive spell that will shield them from the fire for a few moments. With renewed vigor, the soldiers shout a battle cry and charge through the flames to come to Allar’s aid.

Bhur, assuming the battle will be over momentarily gives Lafayer the fantasy equivalent of a thumbs up, and then begins to look for his captured Goblin. Vic grabs him and tells him to keep fighting, so the priest reluctantly follows Vic, as they both climb sideways along the edge of bridge (to avoid the flames). As Bhur surmised, though, the fight is completed before they can give any further aid, though they are able to climb down and help Roth get to safety so Lafayer can heal him.

Allar makes sure to burn the bodies of the trolls, and after everyone is brought back to be healed (none of the guards died, but many nearly did), Allar takes out a group of four guards to track down the one troll who fell off the bridge. Though the fall would have killed any normal creature, these trolls are watery, able to settle back into their natural form the way a pool of water settles if you disturb it. Vic and Bhur volunteer to go along with Allar, and Bhur makes sure to bring along the Goblin prisoner, who he has named “Gee-Bud.” Hopefully the Goblin will be able to show them the way to the troll lair.

Much intimidation and gibbering Goblinspeak later, they manage to follow the Goblin’s directions to the troll’s cave, which is nearby a large, stagnant pool, about four miles beyond the far side of the bridge. Allar scouts around and finds a few Goblin sentries, but Vic says he can handle it. He pulls out a small cup, fills it with water, and tells one of the guards to hold it, very still. He then chants an incantation, and Vic vanishes, but a wavering form of him appears in the water, like a reflection. Chuckling softly, he tells them to have bows ready, and that he’ll be back in a few minutes, assuming they don’t spill any of the water. As Vic slips away, they can make out a very faint shimmer, like moonlight reflecting off rippling waters.

Invisible, Vic manages to sneak into the cave easily. He finds the injured troll sitting on a large stone bed. Its leg has regrown into a thin, formless pseudopod, with the full features slowly appearing as it regains its normal form. From a safe distance, Vic flicks a handful of salt at the troll, chanting softly to cast insatiable thirst. The troll suddenly gurgles, then looks around for something to drink, feeling as if it will die unless it can get a drink. Roaring desperately, it bursts past the handful of Goblins that lounge around the cave. The troll runs outside toward the pool of stagnant water, and Vic can clearly hear the twanging of multiple bowstrings as Allar and the guards pepper the creature. Vic finishes off by shooting a powerful spray of water that knocks two of the Goblins unconscious (but disrupts his invisibility spell), and then he runs outside.

It is an easy matter for them to set the troll on fire and drive off the remaining Goblins, which leaves them free to rest briefly as they loot the meager treasure the trolls had accumulated. Most of it is scattered around the cot of the leader troll, consisting of a few hundred coins and a thick blanket. However, far more interesting is a small, finely made, black metal chest with an actual lock. The chest is closed and locked, and Bhur’s Goblin pet “Gee-Bud” says they got it from some humans, but they weren’t able to ever get it open. Apparently the leader troll lost the key.

They puzzle over this for a while, and one of the guards tries unsuccessfully to pick the lock, but finally they decide to just take it back to camp. Vic looks around for a weapon he could keep as a trophy, but everything available is in wretched condition, so he shrugs and makes a note to shop for a nice, good axe.

When they get back to camp, there is a small celebration, but almost everyone is too sleepy to put much spirit into it, so they put up a skeleton guard crew in case some Goblins come back, and then go to bed.

* * *

The next morning, Allar sets out at sunrise, giving Bhurisrava and Victorious the following instructions.
  • Wait for James and Harley to get to this camp, then take the chest to Tauster to see if he can open it. The thieves already have the Book of Darlakanand, so there has to be some reason they haven’t just taken it and left yet, and the Goblin’s information suggests that the ‘Limoges’ who is responsible for the theft also was in touch with these trolls.
  • If Tauster can’t get it open, just bash it open, but be ready for casualties in case it’s trapped. He doesn’t think it is trapped, but he’d prefer not to mess with it if there’s anything fragile inside.
  • Go back to Oleane’s grove and check with her to see if she has anymore leads.
  • Make sure to be waiting for Allar’s return in three days. He’ll show up at The Baron of Mutton, in Milbourne.
  • But before you do any of this, Bhur, get rid of the Goblin as a pet. Escort it to the far end of the bridge and let it go, but warn it never to try attacking them again. Of course it won’t listen, but it’s the proper thing to do.

As soon as Allar rides off, Bhur promises Vic loudly that he won’t be letting his new pet go. The Goblin must be rehabilitated and trained, and taught humility. Still, they do follow the instruction to wait for Harley and James.

The only interesting thing that happens for the next few hours is when they learn what Tauster gave to Roth. Apparently, after Vic gave the old wizard that flask of Dwarven spirits, he enchanted a metal flask to refill with Dwarf spirits whenever commanded to do so. Even though he says it doesn’t taste exactly right, Roth has been taking small sips for the past day and a half, trying to build up his resistance. Instead, he just seems wretchedly drunk.

Around noon, Harley and James ride into the camp, along with the guard Allar had dispatched to find them. They had stopped by Oleane’s grove the night before last, and then stayed in Thurmaster last night. Though Harley is a little frustrated that Allar left them alone to go find a ‘friend,’ she is glad to hear that he’s fully healed. Also, when Vic shows her the metal chest the trolls had, she offers to give unlocking it a try. About a minute later, she manages to pick the lock, claiming she learned the trick from her time as a stage magician.

The chest isn’t trapped, though there is a glass inkwell inside that would have shattered if they’d tried to bash it open. Additionally, they a sheet of paper written in Goblin, several blank sheets, a heavy pouch of gold coins, a second pouch of smoothed stones of jet, and a map. Judging by the crispness of the handwriting, it probably wasn’t an actual Goblin writing the letter.

After getting several second opinions, they’re fairly certain that the map is to the Great Rock Dale, where Harley, Bhur, James, and Roth had fought the wyverns. It has a particular spot marked with the word, “Lorkimeht.” They also ask around the camp, and finally find someone who can read Goblin, at least vaguely. He reads the letter, as best he can:

“To Lorkimeht,

“This treasure is yours. We pay you for the ‘broken rock.’ If you killed our last messenger in anger last time, my master forgives you, but warns you not to cross us again. If you have another offer, write it to us, but do not stall. You have until. . . .

“—The Blessed Order of Eternal Night, Followers of Chult”


The guard doesn’t know how Goblin dates work, so he can’t guess what the last part of the letter means. However, everyone has heard of the followers of Chult, the human god of death.

Apparently, someone is willing to pay a lot of money for a ‘broken rock,’ and the party guesses that that someone is Limoges. It also seems like the trolls weren’t planning to deliver the message, since they’d kept the chest for several weeks according to Bhur’s pet Goblin. Vic suggests they leave immediately to track down this Lorkimeht, and though they’re weary from travel, Harley and James agree. Totally ignoring Allar’s orders, they make plans to set out and find Lorkimeht before Limoges can.
 
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No, it's a stone bridge, so it eventually went out on its own. Oil only burns so long. But there is a nice pair of charred spots. Later gossip said that a dragon tried to destroy the bridge, but we know better.

Next week, be sure to bring something to drink.
 

Acquana

First Post
Yay! I finally get to figure out what to happened to Vic and Bhur while James and I were out. I forgot, wasn't there some other reason I couldn't make it to that game? You scheduled it oddly or something and just ran a makeup game for me and Nic?

And by the way, keep up the good work. Don't forget to write!
 


Chapter Seventeen: A Shard of Night

It is late-afternoon when the party decides to ride off and find Lorkimeht, who apparently possesses a ‘broken rock’ that Limoges wants. As they finish rounding up five horses for themselves, two problems become apparent. The first is that Roth is thoroughly drunk from the everflowing ale flask Tauster gave him, and so he cannot go with them. The second problem is Bhur. He has spent the last half hour sitting on a stool next to the stake to which the captive Goblin is tied, trying to show it that he means it no harm. The Goblin is sulking dejectedly, trying to ignore the Elf who keeps jabbering at it.

When Harley suggests Bhur should just let the Goblin go free, since if it stays around it might escape anyway and turn on him, Bhur stands up and stares down at Harley. While this is far from intimidating (because Bhur is half a foot taller and substantially skinnier than Harley), Harley does step back, wondering briefly why Bhur is angry. Then she remembers.

“So,” Bhurisrava says, “you want me to get rid of another pet! Well it’s not about to happen. I captured this Goblin, and he’s mine to keep and take care of.”

Harley sighs. “I know it’s just a Goblin, but it is intelligent, in its own way. You can’t just keep an intelligent person as a pet, Bhur. Just let the thing go so it can go back to its tribe. I’m sure after having you beat it up, it won’t think of attacking anyone here again.”

“I don’t think so,” Bhur says. “I’m going to reeducate this Goblin. Teach it Innenlesti for one thing. If I leave now, the guards here will either kill him or let him go, and he’ll revert to his savage ways, or die. He deserves a new life.”

Walking up, James shakes his head. “You’re not bringing that Goblin with us. Cut ‘im loose.”

Bhur refuses. “You can just go on without me, then. I’ll stay here and make sure Roth and the others are safe.”

They try a few more times, but Bhur is still petulant enough to stay, so they shrug and leave him, telling him how foolish he’s being before they ride off toward the Great Rock Dale. Once they’re out of earshot, Harley comments that the fact that Bhur is a priest is one of the greatest proofs that the Christian God doesn’t exist.

[Meta: Neither Roth nor Bhur’s players made it to this session, and they gave the above excuses for why their characters wouldn’t go along. Blame them, not me.]

They follow a dirt road to Allar’s keep, where they leave word of where they’re headed, in case Allar comes back early. The guards say that Allar was not planning to return for another two or three days, but that they’ll pass along the message if he comes back before they do. Vic makes sure to pick up a few supplies in the form of spare water flasks for all of them, and then they ride for another two hours until it grows dark.

That night they stay at a small farmhouse about two miles from the Great Rock Dale, owned by the Jonestone family. James pays the father of the house a fair sum for their lodgings, and Harley spends the night entertaining the children with magic tricks and talking to the mother of the house. Harley is particularly interested in the berry preserves the family makes from the nearby Hardlow woods, and she purchases a jarful gladly. Vic goes to sleep early, thinking it will be best if they sneak into the Great Rock Dale slightly before sunrise, when the chance of running into guards from the Orc tribe in lowest. James agrees, and warns Harley to be ready to wake up even earlier than usual. Just to be safe, though, Vic says he’ll prepare a spell that will let him change his appearance, in case he needs to pass as an Orc.



Packing the jar of blackberry preserves into her horse’s saddelbag, Harley forces herself to accept that a little sleep is not as important as getting in and getting out discreetly. While James thanks Mr. Jonestone for the lodgings and purchases an oil lamp, and Vic attunes himself to the elemental water forces in the area, Harley admires her newest weapon—the long, curved-blade spear that was dropped by the Taranesti woman in the woods. The naginata is finely made, and must have been worth a fortune to the dark Elf for its wooden shaft alone. She finds some open space near the farmhouse and gives the weapon a few testing swings, trying to get used to wielding it. In general, she prefers her daggers because they are faster and can be thrown, but she is starting to take a liking to the elegant, arcing slices of the naginata.

James leads the way as they ride away from the farmhouse. In the west, the moon is low, and it is huge on the horizon before them as they ride toward the Dale. They still have another two hours until the sun rises, but the moonlight is enough for James to read the map by. He guides them to the appropriate location, a few miles north along the Dale’s eastern edge. According to the map, the cave is high on the wall of the Dale, and cannot be easily reached from the lower ground in the center of the canyon. The cave of Lorkimeht can be identified by a pair of huge stone slabs leaning across its face.

They find a likely spot, which even has a slight switchback trail for them to lead their horses down. They decide, however, to leave two of the horses tied to a tree near the top of the rift, and only bring one down, which is all they need to carry their equipment. As they lead the single horse down, in the distance they can make out the faint lights of campfires in a few scattered caves on the cliff walls. They hope that no one can make them out from this far, but just to be safe they go without any helping light. This is relatively easy for Harley and James, but Vic has to walk slowly and carefully, muttering constantly how he really wished Bhur were here to help out. Harley agrees that even though the priest doesn’t know what he’s talking about half the time, he’s always been willing to help protect them.

They come up to the cave, whose mouth is about ten feet tall and similarly wide, and just barely below the rim of the canyon wall. The pair of stone slabs mentioned in the map form a triangle with the ground and wall, and they notice that at this very angle, as the moon sets on the opposite horizon, only a single beam of moonlight passes through the space between the slabs. It creates a faint, long dagger-shaped shard of light on the stone ground, about 8 feet long, that leads into the cave. Beyond the tip of the moonlight dagger, the cave it wholly black. Even with Elvensight, which can normally see the world as if it were glass lit by starlight, this cave is as black as pitch.

“Um, when we get in, it is alright for me to make some light,” Vic says nervously, “right?”

Harley nods weakly, drawing her blue-hilted dagger. “Yeah, that’s probably a good idea. Do we have any idea who this Lorkimeht is? Why would he live in a cave?”

James shrugs. “Probably just an Orc or Troll. Don’t get so worried. Vic, light.”

One cantrip later, a blue halo appears around Vic’s head, illuminating the cavern. The tunnel slopes slightly downward for twenty feet, ending in a black curtain that stretches across the width of the passageway. Vic glances to the others. “This looks like it’s our place.”

Harley starts to edge toward the exit nervously, but James reaches out an arm and snags the back of her shirt. She sighs, then follows as James strides toward the curtain. When they reach it, James pulls the curtain aside, and Vic’s light spills into the room. They immediately notice the motion of a huge wooden rocking chair, twice the size of a normal one, creaking back and forth. Then, to the side of it and twenty feet beyond is a vague dark shape, six feet tall.

“I have a letter for you,” James says boldly, striding into the room with his sword held ready. Harley and Vic follow behind, though not as eagerly. “The priests of Chult want your ‘broken rock.’”

The dark form beyond the rocking chair shifts with a slight rustling of cloth. Vic’s meager light cantrip only vaguely reveals a huge figure, seated in a thronelike seat of stone. Vaguely human, but twice as large, it leers at them from the gloom, light gleaming from its dark horns and inky black eyes. In one hand it casually holds a large axe, its metal head gleaming cooly. A cold grin spreads across the figure’s face as it lays its gaze upon them, and suddenly Vic’s light spell is snuffed out.

“You cannot have the shard.”

The gravelly voice echoes through the lightless cavern, twisting to ominous wisps of sound before it fades entirely.

“No gold, no gems or jewels are worth this treasure. It is a shard of the deepest night itself, and all who covet it shall fall by my dark hand.”

They listen carefully, but all they can hear is the faint breathing of Lorkimeht. Suddenly, a feeling of cold wraps around Harley like a veil, then sharpens, digging into her skin like claws. She cries out in pain and leaps away, slashing blindly with her dagger.

“Vic, light! Vic!”

Light flickers briefly from Vic’s hands, flaring white and cutting the room into vague focus, then suddenly blacking away and returning, strobing from light and dark. In the unsteady flashes of light, Harley sees a nearly flat plane of shadow, resembling a skeletal paper cut-out, reaching for her with flat, black claws. It cringes slightly at the light, then glares at her with hollow red eyes and slashes across her chest. She feels agony as the claws dig in, and even though they leave no wound, she feels her body growing duller around her, heavier. Desperately, she stabs at the shadow, and it seems to flinch back in pain, but the only sound she hears is the beating of her own heart.

James gestures for Vic to follow him. “The ogre’s commanding the shadow. We kill the ogre. Harley, do what you’re best at.”

Harley does just that, turning and running back for the mouth of the cave. She can feel the shadow pursuing her, bounding across darkened stones, always following at her heels. As she struggles to pull the heavy curtain out of her way in the gloom, the shadow rakes its claws across her back. She stumbles forward onto her knees, but manages to crawl under the curtain and kick forward into another sprint. Behind her, the shadow does not hesitate in its hunt.

In the throne room, James charges toward Lorkimeht, who shakes his head in disapproval. As James slashes for him, the horned giant rises from his throne and parries casually with the haft of his axe, then snaps the axe blade down onto James’s shoulder. James ducks most of the force of the blow, but it rips through his chainmail and cuts into his flesh. He pulls away, and Lorkimeht growls contentedly. He glares down at James, eyes flickering in the strobing light, and James wonders if he is actually outclassed.

From the side, Vic tries to surprise him with a volley of ice shards, but the Ogre accepts the slicing hail with barely a grimace. He simply turns to face Vic, then calmly adjusts his long robe, unconcerned with the threat they might pose. He flexes the muscles in his chest dramatically, then clenches his hands tightly around the axe’s haft. The black shard of stone lashed to the haft shimmers, cold wafting from it as Lorkimeht draws back for an attack. Vic’s eyes widen in worry, and he leaps to the ground as Lorkimeht’s axe cleaves the air where he had been standing.

“Get ‘im, James!” Vic shouts as he scrambles to his feet.

Behind the Ogre, James uses the seat of the stone throne as a step to gain higher ground to attack. He slashes downward with his sword, at Lorkimeht’s back, and though his blade digs a jagged cut across the Ogre’s back, it is overall a minor wound. Lorkimeht pauses to contemplate whether to pursue the spellcaster or the warrior, then mockingly shoves James bare-handed, setting the man off-balance. James falls off the throne onto the floor, and tries to push himself to his feet to get up his defense, but Lorkimeht turns away with a laugh, and James realizes that he is being toyed with.


Outside the curtain, Harley sprints back up the daggerlength of moonlight, toward the open air outside where the horse is. The shadow hesistates for a moment at the edge of the starlight, then leaps past Harley, scrambling between her and the horse. Harley stops in fear, while the horse rears against its reins at the unnatural force before it.

In the moonlight, the shadow is a skeletal humanoid, it’s skull elongated, with a tail-like stinger lashing about its waist, like a scorpion. Harley shudders at the sight, having always loathed the sting of scorpions. Feeding off her fear, the shadow’s eyes flare scarlet, and it leaps for her. She tumbles to the side, landing on her back clumsily from the enfeebling effect of the shadow’s earlier attacks, and for a moment, she waits in panic, unable to move. Then she hears the horse’s screams as the shadow tears at its flesh. Steeling herself, she leaps to her feet and forces her way past the shadow, to the horse. The shadow’s tail lashes at her, but she twists her body to dodge.

When she reaches the horse, she slashes across the straps holding the naginata in place with her dagger, then pulls the weapon off the saddle. In the same motion, she slashes the ties holding the horse with the naginata’s blade, freeing the horse to run. Somehow, with the naginata in her hands, she feels more comfortable, and she holds the weapon ready to defend herself.

The horse bolts away, kicking up a cloud of dust, and in the obscurement, the shadow disappears. Harley waits, nervous, then runs back into the tunnel, guessing that the creature is going after her friends. She has just run inside when she realizes that she can actually see through the unnatural gloom. Through some magic of the naginata, the magical darkness is no obstacle, and she can clearly see the shadow hiding in ambush near the curtain. She smiles, and draws from her experience as an actor, drawing on her remaining fear to trick the creature into underestimating her.


Vic jumps back to try to dodge Lorkimeht’s cleaving swing, but too slowly, and he is cut deeply across his chest. Gagging in pain, he falls to the ground, cringing at the sheer presence of the Ogre. Then, a moment later, he hears the heavy thud of giant footsteps leading away, heading back toward James. Vic forces himself to his feet, clutching the long gash on his chest, but as he watches the Ogre stalk toward James, he realizes he has no spells that will help, and no weapons worth the effort.

James drops to one knee as he blocks Lorkimeht’s downward axechop, and he manages to score a well-aimed slash across the Ogre’s thigh. He snaps his gaze toward Vic and shouts, “Look! We can make him bleed.”

Lorkimeht butts the head of his axe into James chest, knocking him back slightly, but James laughs. “You call that a hit? Vic, he just wants to scare us, since he knows,” James pauses to feint a slash, then lash out with a kick to the Ogre’s knee, “that he’s no good in a real fight. Has to send his stupid,” he ducks a punch, then parries an axeblow, “pet to do the dirty work!”

Growling, Lorkimeht swings his axe in a huge arc, forcing James to the floor. He then kicks at James, but James rolls with the impact, coming to his feet only slightly dissheveled. He pushes his hair out of his eyes, then glances at Vic, hoping not to betray that his leg is fractured.

Lorkimeht steps back slightly and twirls his axe in an impressive spin, waiting for James to make a move. As Vic watches, he nods slowly, a smile stretching across his face. He’s been running so far, but now it’s time to take the bastard down a notch. He begins to cast, smirking at the Ogre’s expression as it turns in surprise. With a brief choke, Lorkimeht lowers his guard and grabs at his throat with his free hand, gasping as he feels his mouth go dry, his entire body filling with thirst. Vic knows it is only trickery, but to the Ogre, it is life-threatening dehydration.

He snarls desperately, spotting a flask of water on James’s belt, but before he attacks, he raises his axe high, wrapping his hand around the black stone. Vic’s light flickers again, but he focuses on keeping it active, and suddenly the strobing stops. From the orb in Vic’s hand, light fills the room, exposing the Ogre as simply a thirsting creature. Cursing the wizard, Lorkimeht tries to swing for James’s head, but James takes the blow on his shoulder instead.

As James falls to the ground, Lorkimeht yanks the flask of water from his belt and gulps it thirstily, then tosses it away, unquenched. Suddenly, a laugh comes from behind him, and Lorkimeht turns to see the oddest thing in his entire life.

[Meta: Vic’s player Justin asks, “Can alter self make me look like the Kool-Aid man?” I stare at him, dumbfounded and sickened at his cruel sense of humor, and though I don’t want my ominous Ogre to be so embarrassed, I let Justin get away with it.]

“Can’t catch me,” mocks the creature standing where Vic was a moment earlier. Slightly larger than a man, instead of a body it has a huge glass pitcher filled with blue liquid that sloshes enticingly. It’s arms and legs are fairly normal, though they are far too soft and comical for a real creature. But what does it for James is the front of the pitcher, which has been iced in the caricatured features of a grinning Vic. James, despite his wounds, bursts into laughter.

Lorkimeht rushes for the tub of drink that is Vic, but the pitcher man (shouting, “Kool! Aid! Kool! Aid!” breaks away in a run, sprinting in a circuit around the edge of the cave. Lorkimeht gives chase desperately, snarling in frustration at the combined laughter from the wizard and the injured fighter on the ground. He would kill them both, but he knows that if he doesn’t drink now, he will die.


Beyond the curtain, the shadow pounces for Harley, but she is ready for it, and she bluffs it into attacking where she is not. Tumbling to the side, she thrusts out the spear before she even regains her feet, and the blade gouges through the skeletal shadow’s ribcage. It tilts back its body in a silent scream, then lunges for her again, its claws outstretched. She ducks one slash, then uses the naginata to cut through the curtain, dropping half of it to the ground. This lets the light from Vic’s spell fill the outside tunnel, and both Harley and the shadow pause.

The shadow pauses because even the dimmest light stings it.

Harley pauses because she has never seen James laugh before.

She herself breaks into laughter at the sight of Vic, but then pays for it as the shadow gouges across her arm. She cries out in pain, then slashes at the shadow again as she backs into the throne room. She calls for James’s help, but James is having a hard enough time even standing up, and there is not much room in the tunnel for a good swing at the shadow, so she starts to run herself, circling the room in the opposite direction as Vic. The two of them rush toward each other, Harley aiming for the desperate Ogre, Vic for the pursuing shadow. Then, as they paths cross, Harley leaps into the air, naginata drawn back wide.

With a full slash, she swings the blade in a wide arc, barely over Vic’s head, level with Lorkimeht’s stooped and thirsting face. The blade smacks in loudly, and as Harley lands from her leap, Lorkimeht topples backward.

Simultaneously, Vic reverts to his original form and thrusts the hand-held cantrip of light at the shadow. It dodges to the side, crimson eyes seemingly panicked now. Vic laughs, “I have you now!” and lunges for the shadow, flinging himself at it bodily. The shadow has no substance, so he falls straight through it, but as the light spell passes into the shadow’s body, the creature bursts into a thousand shards of blackness that scatter about the room like dust, quickly fading into nothing.

Vic gives a cheer, and helps Harley extract her naginata from the Ogre’s mouth. As Lorkimeht dies, drowning face-up in his own blood, he finally gets the drink he so desperately wanted.

James, Harley, and Vic congratulate each other, and then they focus on binding each other’s wounds. Harley collapses from exhaustion, finally feeling the effects of the shadow’s touch. She can barely hold the naginata anymore, so she rests weakly against the cavern wall. James and Vic do their best to bandage each other up, which in James’s case involves having to pluck bits of chainmail out of his wounds where the axe dug in. James lights up the lantern he bought from the Jonestones, and they relax.

All in all, none of them can really lift or move anything (Vic has broken ribs, James a broken leg, and Harley is just physically sapped), so they have to spend a few hours resting in the same room as a dead Ogre. Even though the walls are relatively well decorated with animal skins and the odd hung tapestry (“Where did he get those?” Harley wonders), the only real furniture is the rocking chair, the throne, a large wooden chest filled with dried seasoned meat, a pair of large boulders, and a bed. The bed is well-tended and huge, but they feel uneasy enough as is, so they decide not to sleep in the bed of a person they just killed.

After a little rest, Harley does her best to investigate the room, looking for treasure they can take. Obviously the shard is the black stone lashed to the Orc’s axe, but aside from the wall hangings, they see nothing else. Only after much fruitless curiosity does Harley realize that the shadows on the boulders are wrong. One boulder has shadows in the right direction, but the other has the exact same arrangement of shadows, just reversed, like a mirror. Taking a guess, Vic uses the blade of Harley’s naginata to prod at the rock, and they discover that it’s simply an illusion.

A little investigation later, they discover a small glass mirror in the center of the illusory boulder, which Vic guesses is probably enchanted, because when they pick it up, the boulder vanishes. There were also four iron bear-traps spaced around the edge of the illusion, which thankfully they manage to avoid. Finally, there is a heavy steel chest, which they could never hope to move, but the lock of which Harley manages to pick after a few minutes of trying. They guess that the chest must just have been spoils from a raid, not Lorkimeht’s own, since all it contains are a pouch of coins, a spellbook, a wand made of burnt wood, and a pair of fancy dresses that, at first glance, are meant for a woman much more revealing and well-endowed than Harley.

Vic guesses, “He’s probably been using that shadow of his to hunt for as long as he’s had the shard. When the sun comes up, we should get out of here and get back to Bhur. I don’t want to carry that thing at night.”

Harley sighs, embarrassed to ask, but she finally does. “Vic, could you also take the spear? I can’t carry it very well.” (Which was true. The shadow’s touch had reduced her to a Strength of 2).

Vic nods and shrugs. “Sure, don’t mention it. And I’ll be taking this too.”

He cuts the shard off Lorkimeht’s axe, puts the shard aside, then lifts the axe. “My old mentor Hunter told me to always cut off their heads, to make sure they don’t come back. You laugh, but I could tell you some stories Hunter told me that’d shut you right up.”

With a light chuckle, he brings down the axe and chops off Lorkimeht’s head.
 

Fade

First Post
Very nicely described. Are you working from very detailed notes, or writing the core events up in novelike fashion?
 

It's slightly pathetic, actually. Each week, I have to look through my old DM notes I wrote up before the game, then try to remember what happened. I ask the players what they remember, and then I string together what I recall with interesting connecting tissue. The key parts (who kills who, and how, the bad in-jokes) are all original, but I will admit to making a few things up. I'm sure it all made sense during the game, but occasionally I find myself wondering, "WHY did they do that? I know they did, but why?"

Like for instance, I knew they went to the bridge and fought the trolls there, but I didn't remember what exactly drove them there. I just had to hazard a guess that it was to get healing, but who knows. Sometimes whim probably played a big part in the party's actions.

Oh, but I kid you not. Bhurisrava really did act that way. It turns out there's an acceptable reason for his behavior, but I still can't help but sigh whenever I write him. My gamers were so weird.

But we had fun in the long run.
 

So . . . what happened after this. I think I might skip a chapter or two, speed ahead to the good stuff.

In the next chapter, Chapter Eighteen, the group returns to the eastern rift bridge to discover that, while they were gone, Bhurisrava's Goblin led the priest into a trap. In the middle of the night, Bhurisrava, Roth, and Lafayer (the priest who had already been at the bridge) were kidnapped. Guards heard a few shouts in the distance, but by the time they got there all they saw were a few drops of blood here and there, and one broken arrow shaft, with red fletching.

James, Harley, and Vic try to follow the trail, but it crosses over rocks. Since the trail heads generally south, they are able to guestimate where it is heading, but when they still can't pick the trail back up, they go to Thurmaster to ask if anyone had seen anything suspicious. No one has, but when they ask about the red fletching on the broken arrow, they eventually hear from a swamp hunter that there are a few red-feathered birds that live in the Shreiken Mire. By this point it's nearly sunset, but they don't want to leave Bhurisrava endangered so they head out immediately, bringing lanterns to provide at least some light.

Unsurprisingly, they quickly lose all sense of where they are in the swamp. Vic promises that he can use the water currents to guide them back to the river if they have to leave, but they have no idea where they are or where they're headed.

It is several hours after sunset, as they're trying to set up a system for plotting out the land they're traveling through, when Harley notices a pair of glows in the distance, like lanterns, bobbing up and down. Hoping they've found someone, even if it's not the kidnappers, Harley, James, and Vic chase though the muck after the lights in the distance.
 


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