Random thoughts
1. The art mismatch still bugs me. It has for years.
2. The Inspiring Word thing has to be an oversight, or a "space issues" matter.
3. [sblock]I like that you can use skills for basic noncombat manipulations of arcane or divine energies. I rather wish there had been descriptions of how that works, or what it looks like, because its something very new. Perhaps this exists in the PHB?[/sblock]
4. Having a warlord around looks to be really useful. The daily that grants +5 to hit for the entire party versus a particular target is just amazing for big fights against dangerous solo enemies. If I were going to play a warlord, I'd spend some time working out how to make absolutely, positively sure that I was successful when I used that ability.
1. The art mismatch still bugs me. It has for years.
2. The Inspiring Word thing has to be an oversight, or a "space issues" matter.
3. [sblock]I like that you can use skills for basic noncombat manipulations of arcane or divine energies. I rather wish there had been descriptions of how that works, or what it looks like, because its something very new. Perhaps this exists in the PHB?[/sblock]
4. Having a warlord around looks to be really useful. The daily that grants +5 to hit for the entire party versus a particular target is just amazing for big fights against dangerous solo enemies. If I were going to play a warlord, I'd spend some time working out how to make absolutely, positively sure that I was successful when I used that ability.