Hexmage-EN
Legend
The only time I've used the time warp rules I had the PCs all roll and used the average, which resulted in no change. I'd rather leave the extreme results to either lone creatures, magic that increases the odds of a time warp, the interference of a powerful fey creature, or an unusually low or high averaged roll.
I would also keep anyone from trying to exploit the time warp mechanic (especially the "days become minutes" and "days become hours" results) by having the Feywild itself rebel at being used that way, such as by making the fey crossing move somewhere else, the DC to avoid losing your memory becoming harder, some kind of curse manifesting, etc.
I would also keep anyone from trying to exploit the time warp mechanic (especially the "days become minutes" and "days become hours" results) by having the Feywild itself rebel at being used that way, such as by making the fey crossing move somewhere else, the DC to avoid losing your memory becoming harder, some kind of curse manifesting, etc.
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