I ran the originals many many years ago, but will be running my Party through Chris Perkins' 4E conversion of the classic G1-G3 adventures soon, and have a few questions:
- Does anyone have any tips or suggestions for running these?
- Are the monsters good to go with the "new" math?
- I will be running them in the Eberron setting on the mysterious continent of Xen'drik. Since the drow of Eberron are quite a bit different, does anyone have any suggestions for a good replacement for them? (I was thinking possibly the Yuan-ti).
For informational purposes, the Party composition is:
- Genasi Swordmage
- Human Hybrid Shaman/Wizard
- Revenant Blackguard
- Minotaur Barbarian
- Shifter Rogue
- Halfelf Bard
Thanks in advance!
- Does anyone have any tips or suggestions for running these?
- Are the monsters good to go with the "new" math?
- I will be running them in the Eberron setting on the mysterious continent of Xen'drik. Since the drow of Eberron are quite a bit different, does anyone have any suggestions for a good replacement for them? (I was thinking possibly the Yuan-ti).
For informational purposes, the Party composition is:
- Genasi Swordmage
- Human Hybrid Shaman/Wizard
- Revenant Blackguard
- Minotaur Barbarian
- Shifter Rogue
- Halfelf Bard
Thanks in advance!