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General Tabletop Discussion
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Tired of using CON modifier as a bonus to HP? Here's a simple alternative...
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<blockquote data-quote="Pauln6" data-source="post: 8832363" data-attributes="member: 6777422"><p>I don't think I have ever played with anyone who felt they 'needed' a high Con but most people aim for 12-14. The issue for me is more that the hit point disparity gets a bit wide if one of the players decides to pump points into Con. I have one PC with Con 16 and toughness who has about 200hp compared to everyone else's 90 - 110. So for me it's not about hp bloat but narrowing the gap.</p><p></p><p>e.g. with my suggestion of full hp plus a roll at level 1 and no con bonus after level 10</p><p>Wizard 20 Con10 6+(10x4) 40+(10x3) 30 = 76</p><p>Wizard 20 Con 16 6+(10x4+3) 70 + (10x3) 30 = 106</p><p></p><p>Barbarian 20 Con10 12+(10x7) 70+(10x7) 70 = 152</p><p>Barbarian 20 Con 16 12+(10x7+3) 100 + (10x7) 70 = 182</p><p></p><p>The gap between haves and have nots is 30 rather than 60. It's often melee martial classes who go for the highest AC and highest hp and so the gap between the class with the highest and lowest hit dice can get a bit polarised. I just think it would be better to narrow the gap a bit. I actually do prefer to roll for hp personally so that the characters are not too homogenous. I'm just not sure where to draw the line.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 8832363, member: 6777422"] I don't think I have ever played with anyone who felt they 'needed' a high Con but most people aim for 12-14. The issue for me is more that the hit point disparity gets a bit wide if one of the players decides to pump points into Con. I have one PC with Con 16 and toughness who has about 200hp compared to everyone else's 90 - 110. So for me it's not about hp bloat but narrowing the gap. e.g. with my suggestion of full hp plus a roll at level 1 and no con bonus after level 10 Wizard 20 Con10 6+(10x4) 40+(10x3) 30 = 76 Wizard 20 Con 16 6+(10x4+3) 70 + (10x3) 30 = 106 Barbarian 20 Con10 12+(10x7) 70+(10x7) 70 = 152 Barbarian 20 Con 16 12+(10x7+3) 100 + (10x7) 70 = 182 The gap between haves and have nots is 30 rather than 60. It's often melee martial classes who go for the highest AC and highest hp and so the gap between the class with the highest and lowest hit dice can get a bit polarised. I just think it would be better to narrow the gap a bit. I actually do prefer to roll for hp personally so that the characters are not too homogenous. I'm just not sure where to draw the line. [/QUOTE]
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Tired of using CON modifier as a bonus to HP? Here's a simple alternative...
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