1) More fluff. I don't care if it is in the core books, or separate books, but I want to send you $$$ for fluff. I'm serious! This includes fluff on monsters, fluff on society, fluff on magic, fluff on the gods. Throw it all in there. Make it contradict itself - I can pick the parts I like and ignore the parts I don't like. But I want some sugar with my medicine!
2) More ritual / alchemy style sub-systems. I like them a lot... Expand and deepen the skill challenge system. Its a good start, but I think it could be taken further. In short - more non-combat options.
3) More rules to make dwarven fighters distinct from human fighters, and orb wizards different from staff wizards. I liked the hints that were dropped early on, and was disappointed that this seemed scaled back in the released rulebooks.
2) More ritual / alchemy style sub-systems. I like them a lot... Expand and deepen the skill challenge system. Its a good start, but I think it could be taken further. In short - more non-combat options.
3) More rules to make dwarven fighters distinct from human fighters, and orb wizards different from staff wizards. I liked the hints that were dropped early on, and was disappointed that this seemed scaled back in the released rulebooks.