Actually play-test your module.
I've noticed in almost every module that monsters and challenges weren't tested at all or mistakes would easily have been identified and corrected.
Many monster stats are wrong starting with the abilities. When looking up the indexes for monster racial bonuses, feat bonuses, and special qualities, the math doesn't add up. That means many authors were just adding and subtracting from defenses freely. The authors who actually put the math to the right side of each stat did a better job.
Many of the monster powers are contradictory or just not play-tested enough so that the powers are explained easily. A lot of this is guess work or looking at previous 3.5 material to find out just how the power works.
5E absolutely will fail if the authors themselves don't play D&D. Or are too busy to play-test their writing.
So far, "Crypt of the Everflame" gets the only passing grade by me. But the modules that follow and modules of ---- edition are just awful. I noticed that many were asking the players to play-test the modules. That should have happened before the modules were published.
Learn the game.
Explain clearly the math in the module. Don't make up numbers.
Explain clearly the details of the powers in the module.
Play-test every skill challenge and encounter.
Have a party of pre-generated characters in the module.
Dare to publish something as beautiful as the latest Pathfinder material.
Look how nice "Legacy of Fire" and "Jade Regent" looks.
I've noticed in almost every module that monsters and challenges weren't tested at all or mistakes would easily have been identified and corrected.
Many monster stats are wrong starting with the abilities. When looking up the indexes for monster racial bonuses, feat bonuses, and special qualities, the math doesn't add up. That means many authors were just adding and subtracting from defenses freely. The authors who actually put the math to the right side of each stat did a better job.
Many of the monster powers are contradictory or just not play-tested enough so that the powers are explained easily. A lot of this is guess work or looking at previous 3.5 material to find out just how the power works.
5E absolutely will fail if the authors themselves don't play D&D. Or are too busy to play-test their writing.
So far, "Crypt of the Everflame" gets the only passing grade by me. But the modules that follow and modules of ---- edition are just awful. I noticed that many were asking the players to play-test the modules. That should have happened before the modules were published.
Learn the game.
Explain clearly the math in the module. Don't make up numbers.
Explain clearly the details of the powers in the module.
Play-test every skill challenge and encounter.
Have a party of pre-generated characters in the module.
Dare to publish something as beautiful as the latest Pathfinder material.
Look how nice "Legacy of Fire" and "Jade Regent" looks.