Wyvern
Explorer
I'm starting a new thread for a list of topics that still need to be addressed one way or anotehr in the Cosmonomicon. This is partly intended as a reminder for myself, since some of these are things that I intend to work on, but others are welcome to add to the list or to take responsibility for things on the list.
- Optional rules for acceleration/deceleration. I'm going to try to come up with something after I've had a chance to critique Chapter 4 and make barsoomcore's suggested changes to Chapter 5.
- A workable version of the Speed Demon feat (this may be tied to the acceleration rules).
- More prestige classes. BlackJaw gave a couple of suggestions a while back which I'm going to take a shot it, but it could be some time before I get around to it. Anyone else who wants to give them a try is welcome to.
- More equipment and magic items (especially the latter) for personal use.
- Rules for the effects of hull breaches in different media (i.e. fluid and vacuum).
- Rules for co-pilots (to be added to the vehicle design chapter).
- Rules for critical hits on vehicles. I still think a table of different effects would be neat; if the result you roll up isn't applicable, you can simply default to double damage.
- Alternate rules for damage to objects. I brought these up a while back, but nobody commented on them at the time. I'd like to add them as a sidebar, probably in the combat or vehicle design chapter. You can find them at http://www.msu.edu/~reesmatt/damage.rtf. Let me know if you're agreeable to the idea.
Wyvern
- Optional rules for acceleration/deceleration. I'm going to try to come up with something after I've had a chance to critique Chapter 4 and make barsoomcore's suggested changes to Chapter 5.
- A workable version of the Speed Demon feat (this may be tied to the acceleration rules).
- More prestige classes. BlackJaw gave a couple of suggestions a while back which I'm going to take a shot it, but it could be some time before I get around to it. Anyone else who wants to give them a try is welcome to.
- More equipment and magic items (especially the latter) for personal use.
- Rules for the effects of hull breaches in different media (i.e. fluid and vacuum).
- Rules for co-pilots (to be added to the vehicle design chapter).
- Rules for critical hits on vehicles. I still think a table of different effects would be neat; if the result you roll up isn't applicable, you can simply default to double damage.
- Alternate rules for damage to objects. I brought these up a while back, but nobody commented on them at the time. I'd like to add them as a sidebar, probably in the combat or vehicle design chapter. You can find them at http://www.msu.edu/~reesmatt/damage.rtf. Let me know if you're agreeable to the idea.
Wyvern