In my experience it has yet to catch up with 1e in terms of bloat. And I don't mean 1e including all the sourcebooks, I mean just the core three rulebooks of 1e. It certainly doesn't have as many subsystems or lookup takes and it certainly isn't as awkward to mesh those subsystems together as it is for 1e. And even if you think (IMO erroneously) it's more bloated than the three core rulebooks it's a lot less bloated than 1e is if you include the utter mess that was Unearthed Arcana.
IMO that isn't bloat, that is
complexity. AD&D was a much more complex beast in most ways than 5E, so of course there will be more content to reflect that.
If you go by page count, the the PHB, DMG, MM, and UA in 1E compared to PHB, DMG, MM, and XGtE for 5E, 5E is much larger: about 615 vs. 1180 or so. So, for those 4 books, 5E has a page count over 90% than 1E.
And FWIW, the only issue I had with UA is most copies completely fell apart!
I am lucky I have one of the few that never did...
knock on wood. It is also one of the books in 1E that I really liked as well.
5e was bloated from the moment it was published just because it's a mainline D&D. There are few other systems that would even try to fill three three hundred and twenty (or whatever) page rulebooks. Indeed I'm trying to think of any modern games I own that is the size of one of those rulebooks.
True, there are very few I've run across...
What this means is that even after more than seven years of supplements 5e is the least bloated the main D&D then published has been since the late 1970s. Yes, it is headed in the direction of bloat. This is inherent in being a D&D. But by the standards of historic D&Ds it's only just approaching the starting line.
IMO it has started, but I agree only just. You might have it in the starting gate, I have it just out of the gate.
They're doing the right thing with Monsters of the Multiverse to reduce bloat without reducing complexity; they're putting the spells in the monster statblocks so you almost always need only one page to run a monster.
I'll reserve judgement on if I think this is a good move or not. It seems like it would limit the spellcasting ability severely, and even if other spells in the stat blocks weren't used a lot, I preferred having the complete list available.
IME most DMs are pretty familiar with the bulk of spells in monster stat blocks currently. If you have time you can always review them before hand and if not taking a moment to look up a spell doesn't slow things down very much.
Maybe when I get a chance to see several examples, I won't mind it, but for now I am waiting to see.
And subclasses are the least toxic form of bloat because they don't show up in random places and each player only gets one of them. If a subclass is added to the design space then it's only relevant if someone's playing it, and it's one in, one out for any given game. Each time a spell is added to the game it's worse because it could crop up on multiple PCs or even monsters and because it can grind games to a halt as people flip through books to look up their spells while your subclass is always with you. And feats and non weapon proficiencies have major knock on effects sometimes.
While I can see your point, I feel the opposite (of course, right? who saw
that coming...
).
Every new subclass means more features to make certain are balanced to the current ones and for the game I want to run. I am not saying I wouldn't mind
some new ones, especially considering the requests people have made that have yet to be met.
I agree spells fall under the same issue, but IMO are much easier to balance and implement.
Regardless, this has already become a "yes bloat (or starting bloat) vs. no bloat" thing. It is all a matter of opinion and perspectives. For me, there's bloat beginning (probably with Tasha's). For other, no bloat. I doubt I'll buy anything new for 5E unless it addresses the issues I want to see tackled (which I doubt will happen). For others, they will buy just about every bit of something for 5E WotC puts out. If it makes them happy (and you know it will make WotC happy), it is their money so more power to them.
Finally, the issue is not also whether prior editions reach bloat or not, it is if
an individual feels 5E is getting there, already there, or not even close.