[SBLOCK=Background]Xaros Anuvien had always been something of an outcast in the family. House Anuvien, famed for the Anuvien Trading Consortium, worked hard in the pursuit of financial and political success. One might think they had amassed enough money for several lifetimes, and that there was enough success to go around to other, less profitable enterprises. Business doesn't work that way however, and neither does success. Therefore, all of House Anuvien strives ever harder to maintain their position "up top". Well, allmost all.
Xaros is the exception. Regarded with a certain affectionate disgust by his parents and siblings, he fritters his time away on frivolous passtimes. He spends the greater part of his time playing musical instruments in local taverns, drinking, and wooing the lasses. In other words, he's an artist. And like most artists, he'd be sleeping in the gutters, were he not an Anuvien.
Recently, Xaros might have been involved in a scam involving falsified legal documents. There wasn't enough proof to formally accuse him, but it's the talk of the town, and quite embarassing for House Anuvien in too many ways to consider. For the good of the family business, he had to dissapear for a while. Thus, he was sent to a remote wilderness area, what some thought of as a burgonning new frontier, as ambassador for the Anuvien Trading Consortium. Perhaps he could actually prove useful there, if he didn't spend his days dead drunk. New frontiers mean new business opportunities, and it was also known that several nobe houses had carted off their younger scions to that distant location. There were other opportunities worth pursueing than trade. It could never hurt to have the nobles on your side.
Additional information:
Patriarch: Baron Torvahl Anuvien
Heir: Ernd Anuvien (eldest son)
Representative: Jared Anuvien (Torvahl's brother)
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[SBLOCK=Character]
Name: Xaros Anuvien
Race: Human
Gender: Male
Alignment: NG
Class: Bard 3
Languages: Reintish, Goblin, Draconic.
HP: 14
XP: 3000
AC: 18, Touch: 12, Flat Footed: 16
Check Penalty: -1
Spell Failure: 5% (Buckler)
Init: +2
Perception: +10
Move: 30'
BAB: +2
Saves: Fort +1 / Refl +5 / Will +6
Load: L = 0-43 lbs / M = 44-86 lbs / H = 87-130 lbs
Lift Above Head: 130 lbs / Lift Off Ground: 260 lbs / Push or Drag: 650 lbs
Combat Statistics
Darkwood Light Crossbow +1 w/normal bolts (+5 To Hit, 1d8+1 Damage, 19-20/x2, 2 lbs)
--Darkwood: Half Standard Weight. Reload Time: Free Action.
Dagger (+3 To Hit (+4 Thrown), 1d4+1 Damage, 19-20/x2, 1 lb)
Attributes
STR: 12 (4 pts) +1
DEX: 14 (6 pts) +2
CON: 10 (2 pts) +0
INT: 14 (6 pts) +2
WIS: 8 (0 pts) -1
CHA: 16 (10 pts) +3
Feats:
Level 1: Focus - Perception
Human: Rapid Reload
Level 3: Force of Personality
Skills Trained: (Base, Ability Mod, T/F Mod, = Total)
Appraise..................1, +3, +5, = 8
Deception................1, +3, +5, = 9
Cryptomancy............1, +2, +5, = 8
Gather Information.....1, +3, +5, = 9
Perception................1, -1, +10, = 10 (Search Ability Mod is +2, for a total of 13)
Perform....................1, +3, +5, = 9 (Plucked Stringed Instruments, and singing)
Persuasion................1, +3, +5, = 9
Stealth....................1, +2, +5, = 8
Use Magical Device....1, +3, +5, = 9
Equipment:
Darkwood Light Crossbow +1................cost: 2375 gp, 2 lbs.
Mithril Chain Shirt +1...........................cost: 2100 gp, 12.5 lbs.
60 Quarrels (bolts).............................cost: 6 gp, 6 lbs.
Dagger.............................................cost: 2 gp, 1 lb.
Buckler.............................................cost: 15 gp, 5 lbs.
Noble's outfit w/everything..................cost: 200 gp, 10 lbs.
Masterwork Mandolyn.........................cost: 100 gp, 3 lbs.
Light Warhorse..................................cost: 150 gp. Light Load: Up to 230 lbs.
Riding Saddle...................................cost: 10 gp, 25 lbs.
Saddlebags complete with:..................cost: 44 gp, 50 lbs.
-Bedroll
-Blanket
-Candles x10
-Flint and Steel
-Waterskin
-Wineskin
-Aleskin
-Whetstone
-Trail Rations x10 days
-Sunrod x10
Backpack
11 gp left.
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[SBLOCK=Spells]
Known:
Level 0: Daze, Detect Magic, Know Direction, Light, Mending, Read Magic.
Level 1: Charm Person, Cure Light Wounds, Detect Secret Doors.
Daily Spells (no preperation required): 3 L0, 2 L1.
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