the Jester
Legend
This will continue the story hour formerly known as Agents of Chaos....
For those new to the tale, the previous story hours will be briefly summarized here... note that there are some spoilers in this summary:
In The Jester's Old Story Hour we meet a number of interesting characters, including Horbin the Holy, Sith, Spukoni, Krunkshank, Clambake and others, and follow their adventures from shortly after a period of infiltration in the nefarious Temple of Elemental Evil and their subsequent flight therefrom. Along the way they find themselves flung very far from home, where they encounter a clash between Law and Chaos; later, they board a strange steelship larger than most villages that seems to be inhabited by strange deactivated insect constructs, which they inadvertently awaken. They travel into the deadly Islands of Gloom (also called the Islands of Mist), and thence to the town of Poppin, where they find themselves embroiled in a strange form of politics called democracy. Among the many adventures they have, we see party members die, get cursed, grow a second head (through the power of Chaos) and worse. Near the end, one of them ends up with a powerful weapon, the Orb of Green Fire, designed to oppose the clockwork horrors.
This story hour, as of this writing, yet awaits a final update.
Agents of Chaos picks up five full years later, with a mostly different cast of characters. Again, Horbin the Holy is with us; and this time, we meet such interesting folks as Sheva and Angelfire, two followers of Coila, the goddess of time and relentlessness; the archer Sybele; Lester, the Elementalist, and his cohort Orbius, the Eye of Boccob; Zeebo 'the Mayor' Swayzac, a gnome wizard/sorcerer with a prodigious manhood; Alcar, the Angel of Food; and others. We see the beginnings of the Great War of Ethics between the forces of Law and Chaos. Our heroes are drawn in as agents of Chaos, with two of them being actual Warriors of Chaos (a prestige class). Over the course of their adventures, the party makes many powerful enemies, including the Bile Lords, from Bile Mountain. And in the background is the quest against the Temple of Elemental Evil, which sits, brooding, on a continent called Dorhaus, planning who knows what. A surgical strike from the party on the forces of Elemental Evil meets with astounding success, including the destruction of one of the Princes of Elemental Evil and the Champion of Elemental Evil as well; but it earns the party the enmity of a terrible lich of astounding power called Felenga, the Dark One, who single-handedly overthrows Lester's Temple of Elemental Good and slays most of his followers.
This story hour picks up as the party has split, with Sheva and Zeebo seemingly departed for good; but the legendary gnome God-King Malford the Magnificent and his Queen's bodyguard, Drelvin, may be joining the group, both old friends of Lester.
Now, in the aftermath of Felenga's rebuttal to the party's strike on Elemental Evil, we pick up our story.....
For those new to the tale, the previous story hours will be briefly summarized here... note that there are some spoilers in this summary:
In The Jester's Old Story Hour we meet a number of interesting characters, including Horbin the Holy, Sith, Spukoni, Krunkshank, Clambake and others, and follow their adventures from shortly after a period of infiltration in the nefarious Temple of Elemental Evil and their subsequent flight therefrom. Along the way they find themselves flung very far from home, where they encounter a clash between Law and Chaos; later, they board a strange steelship larger than most villages that seems to be inhabited by strange deactivated insect constructs, which they inadvertently awaken. They travel into the deadly Islands of Gloom (also called the Islands of Mist), and thence to the town of Poppin, where they find themselves embroiled in a strange form of politics called democracy. Among the many adventures they have, we see party members die, get cursed, grow a second head (through the power of Chaos) and worse. Near the end, one of them ends up with a powerful weapon, the Orb of Green Fire, designed to oppose the clockwork horrors.
This story hour, as of this writing, yet awaits a final update.
Agents of Chaos picks up five full years later, with a mostly different cast of characters. Again, Horbin the Holy is with us; and this time, we meet such interesting folks as Sheva and Angelfire, two followers of Coila, the goddess of time and relentlessness; the archer Sybele; Lester, the Elementalist, and his cohort Orbius, the Eye of Boccob; Zeebo 'the Mayor' Swayzac, a gnome wizard/sorcerer with a prodigious manhood; Alcar, the Angel of Food; and others. We see the beginnings of the Great War of Ethics between the forces of Law and Chaos. Our heroes are drawn in as agents of Chaos, with two of them being actual Warriors of Chaos (a prestige class). Over the course of their adventures, the party makes many powerful enemies, including the Bile Lords, from Bile Mountain. And in the background is the quest against the Temple of Elemental Evil, which sits, brooding, on a continent called Dorhaus, planning who knows what. A surgical strike from the party on the forces of Elemental Evil meets with astounding success, including the destruction of one of the Princes of Elemental Evil and the Champion of Elemental Evil as well; but it earns the party the enmity of a terrible lich of astounding power called Felenga, the Dark One, who single-handedly overthrows Lester's Temple of Elemental Good and slays most of his followers.
This story hour picks up as the party has split, with Sheva and Zeebo seemingly departed for good; but the legendary gnome God-King Malford the Magnificent and his Queen's bodyguard, Drelvin, may be joining the group, both old friends of Lester.
Now, in the aftermath of Felenga's rebuttal to the party's strike on Elemental Evil, we pick up our story.....
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