Corvus_Obscurus
First Post
Design Aims:
Assumptions: Spellcasters are more difficult to play than Fighters. Having a character that has no special abilities left to use is boring.
Reason: Spellcasters require effective resource management. Fighters can use their special abilities all day long (see Tome of Battle).
Solution Attempt:
Before tyring to fix the true spellcasters the idea is applied to psionics, as this at least seems to be easier. Basically, every manifester has an additional amount of power points equal to 2 + half ML. These PP are called Reserve Points and cannot be depleted, though the manifester can use them to manifest a power.
Essentially this means that any given manifester has a basic set of abilities he cannot be stripped of.
Problem:
Reserve Points equal to 2 + half ML can be too much or too low, therefore what seems like a reasonable amount to you?
Alternatives:
Values:
- As little rule modification as possible
- Any additional rules/mechanics should be kept as simple as possible
- Seamlessly insertible into any campagin
Assumptions: Spellcasters are more difficult to play than Fighters. Having a character that has no special abilities left to use is boring.
Reason: Spellcasters require effective resource management. Fighters can use their special abilities all day long (see Tome of Battle).
Solution Attempt:
Before tyring to fix the true spellcasters the idea is applied to psionics, as this at least seems to be easier. Basically, every manifester has an additional amount of power points equal to 2 + half ML. These PP are called Reserve Points and cannot be depleted, though the manifester can use them to manifest a power.
Essentially this means that any given manifester has a basic set of abilities he cannot be stripped of.
Problem:
Reserve Points equal to 2 + half ML can be too much or too low, therefore what seems like a reasonable amount to you?
Alternatives:
- RP = Manifesting Ability Bonus
- RP = Level of the highest Power
Values:
Code:
.............LV..RP
Psion.........1...2
Psion.........5...4
Psion........10...7
Psion........20..12