Samloyal23
Adventurer
a) Potions meant to effect the imbiber made in smokable form take longer to have an effect, but have increased duration when they do so.
b) Any gaseous cloud spell can be made in smokable form and gains a free +1 caster level compared to bottled forms, but the pipe itself must either be in or adjacent to the area of effect.
c) Cure spells can't be made in smokable form, but other healing type magic (cure disease, restoration, etc.) still function.
d) Divination spells made in smokable form gain increased caster level compared to ones that are drunk.
e) Spells that induce spell can be made in smokable form, regardless of their target or area of effect, and gains +1 caster level. However, range is limited in the same way as gaseous spells.
Characters which can Brew Potions can make the smokable version of the potion with a successful Craft (Apothecary) check at DC 15 + spell level. Failure ruins the potion. Alternately, at the time Brew Potion is taken, the character can indicate that they wish to specialize in smoked potions. In this case, they can make smokable potions normally but require a Craft (Alchemy) check to brew the imbibed form.
Thank you so much for doing all of my work for me. This is going to be a feature of the city of Shosnar in my Last Lands campaign. The city is based on Egypt and the Ottoman Empire. So it is full of cafes with hookahs, coffee, bellydancers, and people plotting nefarious schemes.