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To'kustar

Don Ventresca

First Post
To'kustar (Way Big)

• +18 Strength, +6 Dexterity, +11 Constitution
• Colossal Giant
• Colossal size: –8 penalty to Armor Class, –8 penalty on attack rolls, –16 penalty on Hide checks, +16 bonus on grapple checks, lifting and carrying limits sixteen times those of Medium characters.
• Space/Reach: 30 feet/20 feet.
• Speed: 40 ft
• Low-light vision
• Racial Hit Dice: A to’kustar begins with twelve levels of giant, which provide 12d8 Hit Dice, a base attack bonus of +8, and base saving throw bonuses of Fort +8, Ref +4, and Will +4.
• Racial Skills: A to’kustar’s giant levels give it skill points equal to 15 x (2 + Int modifier). Its class skills are Climb, Jump, Listen, and Spot.
• +15 racial bonus to Listen and Spot checks
• Racial Feats: A to’kustar’s giant levels give it five feats
• Natural armor +8
• Weapon and Armor Proficiency: A to’kustar is automatically proficient with simple weapons, martial weapons, light and medium armor, and shields.
• Rock Throwing (Ex): Adult to’kustar are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks (or projectiles of similar shape). A to’kustar of at least Gargantuan size can hurl rocks weighing 50 to 70 pounds each (Large objects, 4d8) up to five range increments. The range increment is 140 feet for a hill giant’s thrown rocks. A Collosal to’kustar can hurl rocks of 80 to 100 pounds (Huge objects, 5d8).
• Rock Catching (Ex): A to’kustar of Collosal size can catch Small, Medium, Large, or Huge rocks (or projectiles of similar shape). Once per round, a to’kustar that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium one, 25 for a Large, and 30 for a Huge one. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The to’kustar must be ready for and aware of the attack in order to make a rock catching attempt.
• Swallow Hole (Ex): A to’kustar can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 2d8+6 points of acid damage per round from the tarrasque’s digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the to’kustar’s digestive tract (AC 25). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The tarrasque’s gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.
• Automatic Language: Giant. Bonus Languages: Common, Draconic, Elven, Goblin,Orc.
• Favored Class: Barbarian.


A little (not) creature from Ben 10, I hope to assemble a hole Ben 10 campaign. I know it wouldn't be fare to play as one, ...

Anyway, this is the first (maybe second) time I've ever done anything like this, so critique would be greatly apreciated
 
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Don Ventresca

First Post
So, 30d8 HD, (Thirty levels of giants) instead of 12, and maybe +27 str? Oh and because 30 levels, (instead of 12) wouldn't the Fort +8, Ref +4, and Will +4, change to Fort +23, Ref +10, and Will +10? (I did an equation ...)
 
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Don Ventresca

First Post
You forgot to give him Improved grab, it seems essential with swallow whole.

I agree, but ...

To use this ability, a to'kustar must hit a Huge or smaller opponent with its ____ attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

... doesn't sound quite right does it? I'm not giving him a bite, or claw attack!
 
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freyar

Extradimensional Explorer
You could go with a slam attack. Or just Improved Grapple as a bonus feat.

Is this intended as a racial write-up or a monster? I'm a touch confused with this.
 


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