(Psi)SeveredHead
Adventurer
MerricB said:Yep.
Mind you, how often can you charge in the middle of battle? Not often. It's not that great.
You can recharge as a swift action any time you can get a full attack, too, not just a charge.
The warblade certainly does! Fighters are better with their normal attacks than Warblades. Now, you need a PHB2 fighter, but that should be assumed.
I was comparing just core rules. The vast amount of non-core supplements makes balance arguments difficult.
Notes:
* Warblades have no proficiency with ranged weapons. None at all.
Not even longbows? That wasn't something I noticed. Is there any reason you can't use a throwing axe? (Obviously it's not nearly as good as a longbow...)
* Warblades do not have the bonus feats that Fighters do. The bonus feats that the warblade does get can only be described as weak. Nice, but weak.
* Warblades suffer badly from MAD.
Absolutely not! I haven't the foggiest clue where this comes from. You don't need to have high Int, and that's the only stat that gives warblades a benefits that fighters don't get. In fact, because of the high hit points, you can sack Con a bit in return for higher Dex or Int.
When playing my warblade character, I didn't feel MAD affected me one iota. As I've said earlier, if my character weren't a strategist, he would have decreased his Int (from 14 to 10). I would have built him the same way I would build a barbarian (which hardly suffers from MAD).
* Warblades can't wear heavy armour. This means that at low levels, they are analogous to barbarians: high damage, low AC. (At high levels, mithral armour is the norm).
This is true.
* Warblades get Weapon Spec at 6th level. So, at levels 4-5, Fighters deal more damage. At levels 6-7, they're almost on par for normal attacks (and it's a toss-up as to whether the warblade's manuevers are better than the fighter's iterative attacks). At level 8, Greater Weapon Focus and later feats give the Fighter the advantage.
* A human fighter at level 1 can have Weapon Focus, Power Attack, Cleave. That's a significant combination that keeps its usefulness throughout the fighter's life. That bonus feat is just useful; the ability to cleave really keeps them on par. (Sure, the human warblade can go PA/Cleave, but loses out on Weapon Focus...)
Cheers!
I dunno ... there aren't that many good feats out there for fighters (not counting PH II feats, which aren't actually listed in your analysis). I don't really feel that missing out on feats is a big deal. Furthermore, there are some fairly powerful sublime feats that are nice, too. I was aiming for the White Raven one that gives bonuses if you can pull off a Diplomacy DC 20 check. (I think I was a level short for it.)
I don't think having to wait two levels to get what a fighter can get is a big deal, either.