You can't compare the swordsage to the fighter. The swordsage is a caster akin to the druid, not a simple melee fighter. Let's face it: the swordsage has cleric base attack, and is weak in normal melee.
Consider that the swordsage has the worst recharge ability, and you're a lot closer to a caster who can get each of their big spells off only once per combat.
Inferno Blast does 100 fire damage to all within 60 feet, reflex save for half, but your happy 20th-level sorcerer is casting a empowered delayed blast fireball for 30-180 damage every round. Quite simply, it's on par.
Feral Death Blow is nice. But this is one attack per combat. You need to make a Jump check, then make a melee attack, and then have them fail a Fort save. If you fail, an average of +70 damage. The 17th level fighter in my group is routinely doing 120+ damage a round.
Cheers!
Consider that the swordsage has the worst recharge ability, and you're a lot closer to a caster who can get each of their big spells off only once per combat.
Inferno Blast does 100 fire damage to all within 60 feet, reflex save for half, but your happy 20th-level sorcerer is casting a empowered delayed blast fireball for 30-180 damage every round. Quite simply, it's on par.
Feral Death Blow is nice. But this is one attack per combat. You need to make a Jump check, then make a melee attack, and then have them fail a Fort save. If you fail, an average of +70 damage. The 17th level fighter in my group is routinely doing 120+ damage a round.
Cheers!