Dragonnety
First Post
Lately in my campaign, my players are against a white dragon. After a few battles with an endless gnoll army and the siege of a mountain city, they found the dragon on top of a castle. The dragon stats are shown below. What CR do you think it is? (I used Draconomicon, Complete Arcane, Player's Handbook and some specials from another white dragon I found)
[FONT="]Levabrass the Icing Death, Mature Adult White Dragon[/FONT][FONT="]
Sorcerer 7;
CE Female Mature Adult Huge White Dragon (cold)
HD: 21d12 + 135 + 7d4 (HP 295)[/FONT]
[FONT="]Senses[/FONT][FONT="] Listen +25, Spot +11; Blindsense 60 ft.; Darkvision 120 ft.[/FONT][FONT="]
Init: +0, Speed: 60 ft , burrow 30 ft, fly 200 ft (poor), swim 60 ft[/FONT]
[FONT="]Aura[/FONT][FONT="] Frightful Presence (DC 21)
Languages Draconic, Common[/FONT][FONT="]
AC: 32 (-2 Size, +20 natural, +4 Mage Armor)
BAB: +24/Grap +40; [/FONT]
[FONT="]Space[/FONT][FONT="] 15 ft.; Reach 10 ft.[/FONT][FONT="]
Melee: bite +31 (2d8 +8), claws +26/+26 (1d8 + 4), wings +26/+26 (1d8 +4), tail slap +26 (2d6 +13)
Saves: Fort +19 Ref +14 Will +18
Abilities: Str 27 Dex 10 Con 21 Int 12 Wis 13 Cha 19[/FONT]
[FONT="]SQ[/FONT][FONT="] low-light vision, Icewalking[/FONT][FONT="]
Skills Concentration +20, Diplomacy +16, Hide+15 , Intimidate +16, Knowledge (Arcana) +10, Move Silently +24, Search +25, Sense Motive +6, Spellcraft +10, Swim +14, Use Magic Device +6[/FONT]
[FONT="]Immune[/FONT][FONT="] Cold, Magical sleep and paralysis effects; SR 24[/FONT][FONT="][/FONT]
[FONT="]Spell-like Abilities[/FONT][FONT="] (CL 7): 3/day–gust of wind; 1/day–fog cloud. [/FONT][FONT="]Caster level [/FONT][FONT="]14[/FONT][FONT="]th; save DC 1[/FONT][FONT="]4[/FONT][FONT="]+spell level.[/FONT][FONT="][/FONT]
[FONT="]Weakness[/FONT][FONT="] Fire (+25%)[/FONT][FONT="][/FONT]
[FONT="]Feats:[/FONT][FONT="] [/FONT][FONT="]Ability Focus (Breath Weapon), Cleave, Clinging Breath, Great Cleave, energy Substitution (Ice), Power Attack, Recover Breath, Shock Wave, Suppress Weakness[/FONT]
[FONT="]Sorceror Spells: ([/FONT][FONT="]Known 7/5/3/2) (Per Day 6/7/7/5) DC 14 + spell level[/FONT][FONT="]
0: Arcane Mark, Dancing Lights, Detect Magic, Mage Hand, Open Close, Ray of Frost (1d3 cold), Read Magic
1: Burning Hands (5d4 cold)), Chill Touch (1d6 negative + 1 Str), Mage Armor, Shield, Shocking grasp (5d6 cold)
2: Flaming Sphere (2d6 cold), Resist Energy, Scorching Ray (2 rays 4d6 cold)
3: Fireball (7d6 cold), Lightning bolt (7d6 cold)
[/FONT][FONT="][/FONT]
[FONT="]Breath Weapon (Su):[/FONT][FONT="] Cone of Cold (50'), dealing 7d6 cold damage (DC 25 Reflex save for half). Once used, it cannot breathe again until 1d4-1 (-1 due to Recover Breath feat; can't ever be less than 1 round wait, though) rounds later. A blast from a breath weapon always starts at any intersection adjacent to the dragon and extends in a direction of the dragon's choice. With Clinging Breath (+1 to recover), the breath weapon sticks to the targets and does half the damage it did to them originally the next round. [/FONT]
Crush (Ex): A flying or jumping dragon of at least Huge size can land on opponents as a standard action, using its whole body (15'×15') to crush them. Small or smaller opponents take 2d8+15 bludgeoning damage and need to succeed at a DC 25 Reflex save or be pinned (take bludgeoning damage again next round); grapple bonus +41.
Shock Wave (Ex): You may, as a full-round action, strike a solid surface with your tail and create a shock wave that radiates out from your space and continues for a number of feet equal to 5 × your racial hit dice (21 squares). Make a bull rush attack by rolling once regardless of how many creatures are in the radius. Every creature in the radius makes a Strength check and compares it to your roll. Those who fail their opposed checks are knocked down. Building and unattended objects at least partially within the shockwave take damage equal to 1d6 + your strength bonus (+8).
Frightful Presence (Ex): An adult dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. 240' radius, 23 HD or less, Will save DC 21 negates. Affected creatures are panicked (<4 HD), or shaken (5+ HD) for 4d6 rounds. Dragons are immune to the effects of the Frightful Presence for other Dragons.
Freezing Fog (Sp): An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell (20' radius of fog from point within 200', abscures all sight beyond 5' and grants cover, drops everyone's move speed to 5 ft./round, lasts for 5 min.), but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell (DC 16 Reflex or fall when cast, DC 10 Balance check to move half-speed through area). The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.
Icewalking (Su): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.
PS - The party : Human Cleric 13 of Pelor, Drow Ninja 8 / Shadowdancer 3,
Half-elf Swashbuckler 8 / Bard 5, Moon Elf Ranger 13
[FONT="]Levabrass the Icing Death, Mature Adult White Dragon[/FONT][FONT="]
Sorcerer 7;
CE Female Mature Adult Huge White Dragon (cold)
HD: 21d12 + 135 + 7d4 (HP 295)[/FONT]
[FONT="]Senses[/FONT][FONT="] Listen +25, Spot +11; Blindsense 60 ft.; Darkvision 120 ft.[/FONT][FONT="]
Init: +0, Speed: 60 ft , burrow 30 ft, fly 200 ft (poor), swim 60 ft[/FONT]
[FONT="]Aura[/FONT][FONT="] Frightful Presence (DC 21)
Languages Draconic, Common[/FONT][FONT="]
AC: 32 (-2 Size, +20 natural, +4 Mage Armor)
BAB: +24/Grap +40; [/FONT]
[FONT="]Space[/FONT][FONT="] 15 ft.; Reach 10 ft.[/FONT][FONT="]
Melee: bite +31 (2d8 +8), claws +26/+26 (1d8 + 4), wings +26/+26 (1d8 +4), tail slap +26 (2d6 +13)
Saves: Fort +19 Ref +14 Will +18
Abilities: Str 27 Dex 10 Con 21 Int 12 Wis 13 Cha 19[/FONT]
[FONT="]SQ[/FONT][FONT="] low-light vision, Icewalking[/FONT][FONT="]
Skills Concentration +20, Diplomacy +16, Hide+15 , Intimidate +16, Knowledge (Arcana) +10, Move Silently +24, Search +25, Sense Motive +6, Spellcraft +10, Swim +14, Use Magic Device +6[/FONT]
[FONT="]Immune[/FONT][FONT="] Cold, Magical sleep and paralysis effects; SR 24[/FONT][FONT="][/FONT]
[FONT="]Spell-like Abilities[/FONT][FONT="] (CL 7): 3/day–gust of wind; 1/day–fog cloud. [/FONT][FONT="]Caster level [/FONT][FONT="]14[/FONT][FONT="]th; save DC 1[/FONT][FONT="]4[/FONT][FONT="]+spell level.[/FONT][FONT="][/FONT]
[FONT="]Weakness[/FONT][FONT="] Fire (+25%)[/FONT][FONT="][/FONT]
[FONT="]Feats:[/FONT][FONT="] [/FONT][FONT="]Ability Focus (Breath Weapon), Cleave, Clinging Breath, Great Cleave, energy Substitution (Ice), Power Attack, Recover Breath, Shock Wave, Suppress Weakness[/FONT]
[FONT="]Sorceror Spells: ([/FONT][FONT="]Known 7/5/3/2) (Per Day 6/7/7/5) DC 14 + spell level[/FONT][FONT="]
0: Arcane Mark, Dancing Lights, Detect Magic, Mage Hand, Open Close, Ray of Frost (1d3 cold), Read Magic
1: Burning Hands (5d4 cold)), Chill Touch (1d6 negative + 1 Str), Mage Armor, Shield, Shocking grasp (5d6 cold)
2: Flaming Sphere (2d6 cold), Resist Energy, Scorching Ray (2 rays 4d6 cold)
3: Fireball (7d6 cold), Lightning bolt (7d6 cold)
[/FONT][FONT="][/FONT]
[FONT="]Breath Weapon (Su):[/FONT][FONT="] Cone of Cold (50'), dealing 7d6 cold damage (DC 25 Reflex save for half). Once used, it cannot breathe again until 1d4-1 (-1 due to Recover Breath feat; can't ever be less than 1 round wait, though) rounds later. A blast from a breath weapon always starts at any intersection adjacent to the dragon and extends in a direction of the dragon's choice. With Clinging Breath (+1 to recover), the breath weapon sticks to the targets and does half the damage it did to them originally the next round. [/FONT]
Crush (Ex): A flying or jumping dragon of at least Huge size can land on opponents as a standard action, using its whole body (15'×15') to crush them. Small or smaller opponents take 2d8+15 bludgeoning damage and need to succeed at a DC 25 Reflex save or be pinned (take bludgeoning damage again next round); grapple bonus +41.
Shock Wave (Ex): You may, as a full-round action, strike a solid surface with your tail and create a shock wave that radiates out from your space and continues for a number of feet equal to 5 × your racial hit dice (21 squares). Make a bull rush attack by rolling once regardless of how many creatures are in the radius. Every creature in the radius makes a Strength check and compares it to your roll. Those who fail their opposed checks are knocked down. Building and unattended objects at least partially within the shockwave take damage equal to 1d6 + your strength bonus (+8).
Frightful Presence (Ex): An adult dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. 240' radius, 23 HD or less, Will save DC 21 negates. Affected creatures are panicked (<4 HD), or shaken (5+ HD) for 4d6 rounds. Dragons are immune to the effects of the Frightful Presence for other Dragons.
Freezing Fog (Sp): An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell (20' radius of fog from point within 200', abscures all sight beyond 5' and grants cover, drops everyone's move speed to 5 ft./round, lasts for 5 min.), but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell (DC 16 Reflex or fall when cast, DC 10 Balance check to move half-speed through area). The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.
Icewalking (Su): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.
PS - The party : Human Cleric 13 of Pelor, Drow Ninja 8 / Shadowdancer 3,
Half-elf Swashbuckler 8 / Bard 5, Moon Elf Ranger 13