Bullgrit
Adventurer
Our party:
Halfing monk 6
Half-orc cleric 4
Human druid 6
Human ranger 4
Human cleric 6
Human cleric 4
Enemies:
12 Orc fighters (or warriors) 4
2 Orc sorcerers 2?
1 Orc cleric 4?
1 Ogre
We, the adventurers, got suckered into an ambush by the orcs, but fortunately we hadn't gone so far into the mire that we couldn't get out. But the DM was rolling d20s like an avatar of luck!
In 7 rounds, the DM rolled eleven natural 20s. There were also lots and lots of 18s and 19s. With our ACs of 22-23, the orcs had to roll 14-15 to hit most of us, but we were not only being hit regularly, we were being critted far too often.
At one point, I grabbed the die from in front of the DM and threw it across the room (in jest, not anger). After we finished laughing, I went and got the die back. Guess how it had landed: on a natural 20! Taking pity on us, the DM put that d20 aside and picked up one of his others.
Our party was being creamed. There was no doubt in my mind that we were on the slippery slope to TPK. Fortunately, only my character (cleric 6) was severely surrounded. I figured he was a goner, but I saw that at least I was tying up several of the orcs in a bit of a choke point, and maybe that would buy the others the opportunity to escape. I called for a retreat, "I'll hold them!" Although I hate to loose a PC, I thought this would be a very cool way to die.
Most of the other PCs started at least taking one move action towards escape, but round 8 passed with the orcs scoring only one hit. Round 9 was similar (plus some orcs were dying by this point). So the party decided to stick out the fight instead of fleeing, and we all survived to kill the last enemies on round 14.
During rounds 8-14, the DM rolled (with a different die) only two natural 20s, and the 18s and 19s became just as rare.
The "magic" die the DM was using belongs to his girlfriend -- she used to play with our group, but now she doesn't. When she used this die in a previous campaign, she played an elven archer that never missed -- from level 1 to level 5 (when the campaign ended), she never missed an attack roll, no matter how difficult. I am not exaggerating, at all. Our whole group kept track of her attacks after we noticed she'd gone 6 hits in a row.
For the record, no one is cheating -- we've all test rolled the die and it seems to roll normally. But when rolled "for real," it is amazing.
Bullgrit
Total Bullgrit
Halfing monk 6
Half-orc cleric 4
Human druid 6
Human ranger 4
Human cleric 6
Human cleric 4
Enemies:
12 Orc fighters (or warriors) 4
2 Orc sorcerers 2?
1 Orc cleric 4?
1 Ogre
We, the adventurers, got suckered into an ambush by the orcs, but fortunately we hadn't gone so far into the mire that we couldn't get out. But the DM was rolling d20s like an avatar of luck!
In 7 rounds, the DM rolled eleven natural 20s. There were also lots and lots of 18s and 19s. With our ACs of 22-23, the orcs had to roll 14-15 to hit most of us, but we were not only being hit regularly, we were being critted far too often.
At one point, I grabbed the die from in front of the DM and threw it across the room (in jest, not anger). After we finished laughing, I went and got the die back. Guess how it had landed: on a natural 20! Taking pity on us, the DM put that d20 aside and picked up one of his others.
Our party was being creamed. There was no doubt in my mind that we were on the slippery slope to TPK. Fortunately, only my character (cleric 6) was severely surrounded. I figured he was a goner, but I saw that at least I was tying up several of the orcs in a bit of a choke point, and maybe that would buy the others the opportunity to escape. I called for a retreat, "I'll hold them!" Although I hate to loose a PC, I thought this would be a very cool way to die.
Most of the other PCs started at least taking one move action towards escape, but round 8 passed with the orcs scoring only one hit. Round 9 was similar (plus some orcs were dying by this point). So the party decided to stick out the fight instead of fleeing, and we all survived to kill the last enemies on round 14.
During rounds 8-14, the DM rolled (with a different die) only two natural 20s, and the 18s and 19s became just as rare.
The "magic" die the DM was using belongs to his girlfriend -- she used to play with our group, but now she doesn't. When she used this die in a previous campaign, she played an elven archer that never missed -- from level 1 to level 5 (when the campaign ended), she never missed an attack roll, no matter how difficult. I am not exaggerating, at all. Our whole group kept track of her attacks after we noticed she'd gone 6 hits in a row.
For the record, no one is cheating -- we've all test rolled the die and it seems to roll normally. But when rolled "for real," it is amazing.
Bullgrit
Total Bullgrit