Ssussunriyh said:
An assassin or thief admitting his profession openly.
Not talking about anyone in particular there, I hope.
I'd go into a drawn out explanation of why Nugan lets people know his profession, but I'll keep it short: Thieves Guilds, like street gangs, can actually be helped (in recruiting and building fear/respect in others) by letting people know who they are and what they do. The real reason for secrecy stems from a fear of the law, and not wanting evidence available to tie you to specific events. Think of a mob boss, everyone knows how he gets his money, but he sticks around because he can't be tied to the specific crimes.
Hmmm... That wasn't very short...
Anyway, back on topic. Before I say anything, I just want people to know that I'm not refering to any specif people and my inent is not to insult, but to offer (hopefully) helpful pointers:
Adjectives in Names, Not a Good Idea:
This is a minor quible, really, and something that I try not to judge characters by. That said, having a screen name that's an adjective (or a noun or anything but and actual name) or contains an adjective will probably lead people to judge you as a (I really hate this word) "newbie". I made this mistake with my first two characters (I wonder if anyone still remembers "nugan_the_coward"
shiver), and I think it may have negatively affected how people viewed me as a role-player.
Keep Distance Between Your Characters and Other Famous Characters:
Much like having an adjective in your name, this is one of those things that will affect how people view you in spite of what your true role-playing skill is. I'm sure that its believable that Elminster would have a grand-niece or that Wulfgar might have a brother. Opting to play that grand-niece or brother, on the other hand, seems like a ploy to make your character appear more important or simply a lack of originality. That may not be the case at all, but many people will see it that way anyway.
If its in the "Artifacts" Section of the DM Guide, Your Character Probably Shouldn't Own it:
As cool as you may think Kas's Sword is, its best that you stay as far away from it as possible. There's only one copy of each of these items, and chances are if you thought it was so cool that your character had to have it, then someone else probably thought the same thing. That raises problems...
That's all I could think of at the momment. I have a few other common mistakes in my *plug, plug*
How Not to be a Power Gamer thread.
EDIT: I thought I'd add one more somewhat related point: A mistake made by a character while role-playing and an Out of Character "Role-Playing Mistake" is not the same thing. If a character has a personality that personality wil lead him/her to make stupid mistakes. These mistakes are actually (IMHO) a sign of good role-playing rather than bad.
Another point: I'm running on five hours of sleep, so feel free to ignore this post if it makes no sense or offends you in some way.