Thanee said:An average Cleric or Rogue will have a grapple check of +10 or so at 8th level. +16 is tough, but hardly unbeatable, and you only need to succeed once to be free. The tentacles do not grapple you again, unless you leave and re-enter the area.
This spell conjures a field of rubbery black tentacles, each 10 feet long. These waving members seem to spring forth from the earth, floor, or whatever surface is underfoot—including water. They grasp and entwine around creatures that enter the area, holding them fast and crushing them with great strength.
Every creature within the area of the spell must make a grapple check, opposed by the grapple check of the tentacles. Treat the tentacles attacking a particular target as a Large creature with a base attack bonus equal to your caster level and a Strength score of 19. Thus, its grapple check modifier is equal to your caster level +8. The tentacles are immune to all types of damage.
Once the tentacles grapple an opponent, they may make a grapple check each round on your turn to deal 1d6+4 points of bludgeoning damage. The tentacles continue to crush the opponent until the spell ends or the opponent escapes.
Any creature that enters the area of the spell is immediately attacked by the tentacles. Even creatures who aren’t grappling with the tentacles may move through the area at only half normal speed.
Done.Ninja-to said:That might prove informative at least .
-10 89%
-9 86%
-8 84%
-7 81%
-6 77%
-5 74%
-4 70%
-3 66%
-2 62%
-1 57%
0 53%
1 48%
2 43%
3 38%
4 34%
5 30%
6 26%
7 23%
8 20%
9 17%
10 14%
Nail said:To put this into context:
Ftr 8 vs Wiz 8's EVT:
Ftr 8 grapple check is probably (BAB + 21 Str) +12
Wiz 8 EVT grapple check is +16
So...the front line "oh-aren't-I-a-tough-one!" meat shield's chance to avoid the grapple is 34%. A 1 in 3 chance!!!! And don't even get me started on what a Clr or Rog's chance is.
Or at least the first part of the statement. Consider that this is also the spell level containing Confusion, Dominate Person, and Enervation. All of which I've seen utterly screw over a party plenty of times as well.It's definately the most powerful attack/movement inhibiting spell of its level.
Abraxas said:Of course it was the one and only night my first ever wizard in 3.5 (or 3.0) didn't prepare dim door.
Nail said:Done.
The following table shows the "Chance to Escape a Grapple", varied by the difference between grapple checks (or any opposed check, actually).
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