DrunkonDuty
he/him
Oh, I didn't realise this was a question for an actual campaign. I thought it was more of a rhetorical sort of thing just to get some ideas flowing.
Mmmmmm. So no extra-dimensions, not close to innocents who may suffer from collateral damage, but some mod-cons. I take it teleport and such work. So mod cons are never far away.
Obfuscate, obfuscate, obfuscate. If you can build the tower one place then move it: do so. Failing that build several towers using mundane labour and build another using your magic. The down side being that, unless your Wizard has any knowledge of engineering it may fall down in the first strong gust of wind. And designing one that looks nice to boot, that's a whole nutha skill set.
Anyway, the real tower/dungeon/manor house should be hidden. There's invisibility. There's permanent fog spells, maze spells and confusion spells. Repulsion is a great one too. Kigmatzomat's ideas for giving yourself an aresenal of mundane objects to use is great.
I'd go with under the sea. Damned hard to get to without magic, leaving you the option of dispelling any water breathing magic people use. Truly, suffocation works in DnD. 3 rds to dead, regardless of hp. Make sure you and your staff always have potions of water breathing and try and maintain a stock of wondrous items of free movement.
Let us know what you decide, I'm curious to see what you go with.
PS: style over substance!!
Mmmmmm. So no extra-dimensions, not close to innocents who may suffer from collateral damage, but some mod-cons. I take it teleport and such work. So mod cons are never far away.
Obfuscate, obfuscate, obfuscate. If you can build the tower one place then move it: do so. Failing that build several towers using mundane labour and build another using your magic. The down side being that, unless your Wizard has any knowledge of engineering it may fall down in the first strong gust of wind. And designing one that looks nice to boot, that's a whole nutha skill set.
Anyway, the real tower/dungeon/manor house should be hidden. There's invisibility. There's permanent fog spells, maze spells and confusion spells. Repulsion is a great one too. Kigmatzomat's ideas for giving yourself an aresenal of mundane objects to use is great.
I'd go with under the sea. Damned hard to get to without magic, leaving you the option of dispelling any water breathing magic people use. Truly, suffocation works in DnD. 3 rds to dead, regardless of hp. Make sure you and your staff always have potions of water breathing and try and maintain a stock of wondrous items of free movement.
Let us know what you decide, I'm curious to see what you go with.
PS: style over substance!!