Wow. So much negativity directed at DMs, here.
Let's back this up and look at the DM error here. In all the party the only magic weapon is an exotic weapon a non-melee character has proficiency with, a whip for crying out loud, no dependable damage magic, and the players are run through a gauntlet of incorporeal, ability draining undead before being dropped into an overpowering group of regenerating shadows. This has "total party slaughter" written all over it, but with 24 hours to retrieve the MacGuffin and save the world the DM does not really allow for retreat and recovery. When you do try and retreat, the DM makes a ruling to worsen the situation.
There was no DM error from my point of view -- as a Player in the game. [I am the paladin of the group.] As for our magic equipment, the bard chose to have her whip-dagger magicked. I could have had my sword enhanced, but I chose to get full plate armor. [There is irony here, that as soon as I get my heavy armor, our first opponents are incorporeal. Though, from the attitude of the responses so far, I'm sure someone will say that the DM must have chosen wraiths and shadows to screw over my high AC character. :-( ] In our town adventures (against humanoid-type enemies), the bard has been the best fighter, beleive it or not. What with tripping and disarming, etc.
And actually, it's 48 hours to retrieve the item. We have retreated (after the shadows encounter), received healing (
restorations) from our patron, and are going back in the dungeon with a cleric ally on our next game session.
I think it's pretty clear the DM wanted all of you to die!
I think it's pretty clear the DM was letting us do what we wanted, and was willing to let the adventure play out as we played it.
When a DM gets the group together he either informs the party that they need a cleric, or he adapts the encounters to make them bearable. Undead CRs are fairly predicated upon the assumption that clerics will be present.
I always assume that if the Players don't make a well-rounded party (with the four core covered), they are responsible for dealing with their weaknesses. I don't expect a DM to tailor the world and opposition to avoid our foolishness.
Personally I think the DM was being rather over the top throwing sequential non corporeal undead against a group obviously unsuited to fighting them.
In hindsight, we should have realized that this dungeon would be occupied only by undead, and should have prepared better for it (including bringing in a cleric NPC) -- we were told it was haunted. The allip, we retreated from (after we pulled out the one PC who kind of fell into its "trap"); and we avoided it the second and third times we had to pass its area. The wraith, we attacked needlessly -- it was only guarding its room, which we had no reason to invade for this adventure.
I'd have teleported out BOTH characters when the sheet of paper was torn. Not strictly in-line with the rules for the spell (I believe it's Word of Recall), but it would save those two, and convinced the other two to "tear out of there too". In justifying later, you could say it was within the weight limit of the spell, or some such excuse, if anyone looked it up and questioned it.
Or the DM could follow the rules and run it as he did, with no need to justify anything later. Those papers were not our only way out of that situation.
Here's a rules problem that the DM should have been more specific about. . . . If Identify was cast on these, it should have revealed whether they would teleport more than 1 person.
I thought the DM was pretty specific about it: one person per torn paper. We did not
identify the papers, we were just told by captured bad guys how they worked.
Honestly I suspect the DM fudged at this point to keep you alive but that sort of thing is virtually impossible to know especially just from your post.
I don't think he fudged anything. There was no reason for him to. A TPK (near or full) wouldn't have ended the campaign, what with a town nearby that can supply more adventurers.
Agreed and since you seem to get that, breath a sigh of relief, have a quick talk with the DM about encounter balance, retreats, and time limits, and thank your luck.
I did talk with the DM: I said, "We were fools to stay in that fight. I can't beleive we survived. Thanks for a good game."
Do you know for sure the room was healing them? This has the chocolate-y whiff of DM fudginess to me (correctly on the DM's part, I might add).
Again, I don't think the DM was fudging. It wasn't necessary, and I don't think it's his personality to fudge for "story". (Thank goodness.) As for the room healing the shadows: We don't know for sure, but it was only after being wounded that the shadows flew back to the room. There might have been something else going on there, but we don't know anything for certain.
As soon as I read this scenario my first reaction was that the DM was fudging and not doing a very good job of it either.
Wow. You guys are terribly suspicious. One: If he was fudging, he was doing a great job of keeping it hidden. Two: If he wanted to fudge to save us, he could have done a better job -- like having the shadows unable to leave the room at all (after all, we had a good taste of what they could do after they zapped the paladin in the first round standing in the doorway).
I'm amazed that I'm having to defend the DM's game. I'm a Player in the game, and we nearly had a TPK purely through the stupidity of us Players (and all of us have agreed on this point), I post the miracle on a message board for discussion, and then I have to defend the DM. I expected to have to defend my dumb actions and poor play, not the DM's reactions and good play.
By the way, the adventure is part of an ENnie and Origins award winning series that we've been playing from 1st level. There have been some side stints between the main adventures, but this particular adventure is, I beleive, right out of the book.
The DM has also been running another group through this same series, and he has, here and there, mentioned how the other group handled some of the encounters (in the whole series). The other group has a mage and cleric, and so handled this part much better than we. But our group handled the city-based adventure better than the other.
Wow, I'm surprised. Posting and discussing an interesting game anecdote on ENWorld isn't as much fun as I expected it to be.
Bullgrit